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GSM : GSMClient class

available()

Description

Returns the number of bytes available for reading (that is, the amount of data that has been written to the client by the server it is connected to).

available() inherits from the Stream utility class.

Syntax

client.available()

Parameters

none

Returns

The number of bytes available.

Example

/*
  Web client

 This sketch connects to a website through a GSM shield. Specifically,
 this example downloads the URL "http://arduino.cc/" and prints it
 to the Serial monitor.

 Circuit:
 * GSM shield attached to an Arduino
 * SIM card with a data plan

 created 8 Mar 2012
 by Tom Igoe

 http://arduino.cc/en/Tutorial/GSMExamplesWebClient

 */


// libraries
#include <GSM.h>

// PIN Number
#define PINNUMBER ""

// APN data
#define GPRS_APN       "GPRS_APN" // replace your GPRS APN
#define GPRS_LOGIN     "login"    // replace with your GPRS login
#define GPRS_PASSWORD  "password" // replace with your GPRS password

// initialize the library instance
GSMClient client;
GPRS gprs;
GSM gsmAccess;

// URL, path & port (for example: arduino.cc)
char server[] = "arduino.cc";
char path[] = "/";
int port = 80; // port 80 is the default for HTTP

void setup()
{
  // initialize serial communications
  Serial.begin(9600);
  Serial.println("Starting Arduino web client.");
  // connection state
  boolean notConnected = true;

  // After starting the modem with GSM.begin()
  // attach the shield to the GPRS network with the APN, login and password
  while(notConnected)
  {
    if((gsmAccess.begin(PINNUMBER)==GSM_READY) &
        (gprs.attachGPRS(GPRS_APN, GPRS_LOGIN, GPRS_PASSWORD)==GPRS_READY))
      notConnected = false;
    else
    {
      Serial.println("Not connected");
      delay(1000);
    }
  }

  Serial.println("connecting...");

  // if you get a connection, report back via serial:
  if (client.connect(server, port))
  {
    Serial.println("connected");
    // Make a HTTP request:
    client.print("GET ");
    client.print(path);
    client.println(" HTTP/1.0");
    client.println();
  }
  else
  {
    // if you didn't get a connection to the server:
    Serial.println("connection failed");
  }
}

void loop()
{
  // if there are incoming bytes available
  // from the server, read them and print them:
  if (client.available())
  {
    char c = client.read();
    Serial.print(c);
  }

  // if the server's disconnected, stop the client:
  if (!client.available() && !client.connected())
  {
    Serial.println();
    Serial.println("disconnecting.");
    client.stop();

    // do nothing forevermore:
    for(;;)
      ;
  }
}

See Also

Reference Home

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The text of the Arduino reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain.