/* Hello User
 Hello User! This sketch is the first thing you see
 when starting this robot. It gives you a warm welcome,
 showing you some of the really amazing abilities of
 the robot, and make itself really personal to you.
 Circuit:
 * Arduino Robot
 created 1 May 2013
 by X. Yang
 modified 12 May 2013
 by D. Cuartielles
 This example is in the public domain
 */
#include <ArduinoRobot.h> // include the robot library
#include <Wire.h>
// include the utility function for ths sketch
// see the details below
#include <utility/RobotTextManager.h>
char buffer[20];//for storing user name
void setup() {
  //necessary initialization sequence
  Robot.begin();
  Robot.beginTFT();
  Robot.beginSD();
  // show the logos from the SD card
  Robot.displayLogos();
  // clear the screen
  Robot.clearScreen();
  // From now on, display different slides of
  // text/pictures in sequence. The so-called
  // scripts are strings of text stored in the
  // robot's memory
  // these functions are explained below
  //Script 6
  textManager.writeScript(5, 4, 0);
  textManager.writeScript(9, 10, 0);
  Robot.waitContinue();
  delay(500);
  Robot.clearScreen();
  //Script 7
  textManager.writeScript(6, 4, 0);
  textManager.writeScript(9, 10, 0);
  Robot.waitContinue();
  delay(500);
  Robot.clearScreen();
  //Script 8
  // this function enables sound and images at once
  textManager.showPicture("init2.bmp", 0, 0);
  textManager.writeScript(7, 2, 0);
  textManager.writeScript(9, 7, 0);
  Robot.waitContinue();
  delay(500);
  Robot.clearScreen();
  //Script 9
  textManager.showPicture("init3.bmp", 0, 0);
  textManager.writeScript(8, 2, 0);
  textManager.writeScript(9, 7, 0);
  Robot.waitContinue();
  delay(500);
  Robot.clearScreen();
  //Script 11
  textManager.writeScript(10, 4, 0);
  textManager.writeScript(9, 10, 0);
  Robot.waitContinue();
  delay(500);
  Robot.clearScreen();
  //Input screen
  textManager.writeScript(0, 1, 1);
  textManager.input(3, 1, USERNAME);
  textManager.writeScript(1, 5, 1);
  textManager.input(7, 1, ROBOTNAME);
  delay(1000);
  Robot.clearScreen();
  //last screen
  textManager.showPicture("init4.bmp", 0, 0);
  textManager.writeText(1, 2, "Hello");
  Robot.userNameRead(buffer);
  textManager.writeText(3, 2, buffer);
  textManager.writeScript(4, 10, 0);
  Robot.waitContinue(BUTTON_LEFT);
  Robot.waitContinue(BUTTON_RIGHT);
  textManager.showPicture("kt1.bmp", 0, 0);
}
void loop() {
  // do nothing here
}
/**
textManager mostly contains helper functions for
R06_Wheel_Calibration and R01_Hello_User.
The ones used in this example:
  textManager.setMargin(margin_left, margin_top):
    Configure the left and top margin for text
    display. The margins will be used for
    textManager.writeText().
    Parameters:
      margin_left, margin_top: the margin values
      from the top and left side of the screen.
    Returns:
      none
  textManager.writeScript(script_number,line,column):
    Display a script of Hello User example.
    Parameters:
      script_number: an int value representing the
        script to be displayed.
      line, column: in which line,column is the script
        displayed. Same as writeText().
    Returns:
      none
  textManager.input(line,column,codename):
    Print an input indicator(">") in the line and column,
    dispaly and receive input from a virtual keyboard,
    and save the value into EEPROM represented by codename
    Parameters:
      line,column: int values represents where the input
        starts. Same as wirteText().
      codename: either USERNAME,ROBOTNAME,CITYNAME or
        COUNTRYNAME. You can call Robot.userNameRead(),
        robotNameRead(),cityNameRead() or countryNameRead()
        to access the values later.
    Returns:
      none;
  textManager.writeText(line,column,text):
    Display text on the specific line and column.
    It's different from Robot.text() as the later
    uses pixels for positioning the text.
    Parameters:
      line:in which line is the text displayed. Each line
        is 10px high.
      column:in which column is the text displayed. Each
        column is 8px wide.
      text:a char array(string) of the text to be displayed.
    Returns:
      none
    textManager.showPicture(filename, x, y):
      It has the same functionality as Robot.drawPicture(),
      while fixing the conflict between drawPicture() and
      sound playing. Using Robot.drawPicture(), it'll have
      glitches when playing sound at the same time. Using
      showPicture(), it'll stop sound when displaying
      picture, so preventing the problem.
      Parameters:
        filename:string, name of the bmp file in sd
        x,y: int values, position of the picture
      Returns:
        none
*/