-->

Phaser. RandomDataGenerator

new RandomDataGenerator(seeds)

An extremely useful repeatable random data generator.

Based on Nonsense by Josh Faul https://github.com/jocafa/Nonsense.

The random number genererator is based on the Alea PRNG, but is modified.

  • https://github.com/coverslide/node-alea
  • https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
  • http://baagoe.org/en/wiki/Better_random_numbers_for_javascript (original, perm. 404)
Parameters:
Name Type Argument Description
seeds Array.<any> | string <optional>

An array of values to use as the seed, or a generator state (from {#state}).

Source - math/RandomDataGenerator.js, line 23

Methods

angle() → {number}

Returns a random angle between -180 and 180.

Returns:
number -

A random number between -180 and 180.

Source - math/RandomDataGenerator.js, line 310

between(min, max) → {number}

Returns a random integer between and including min and max.
This method is an alias for RandomDataGenerator.integerInRange.

Parameters:
Name Type Description
min number

The minimum value in the range.

max number

The maximum value in the range.

Returns:
number -

A random number between min and max.

Source - math/RandomDataGenerator.js, line 198

frac() → {number}

Returns a random real number between 0 and 1.

Returns:
number -

A random real number between 0 and 1.

Source - math/RandomDataGenerator.js, line 160

integer() → {number}

Returns a random integer between 0 and 2^32.

Returns:
number -

A random integer between 0 and 2^32.

Source - math/RandomDataGenerator.js, line 148

integerInRange(min, max) → {number}

Returns a random integer between and including min and max.

Parameters:
Name Type Description
min number

The minimum value in the range.

max number

The maximum value in the range.

Returns:
number -

A random number between min and max.

Source - math/RandomDataGenerator.js, line 184

normal() → {number}

Returns a random real number between -1 and 1.

Returns:
number -

A random real number between -1 and 1.

Source - math/RandomDataGenerator.js, line 227

pick(ary) → {any}

Returns a random member of array.

Parameters:
Name Type Description
ary Array

An Array to pick a random member of.

Returns:
any -

A random member of the array.

Source - math/RandomDataGenerator.js, line 258

real() → {number}

Returns a random real number between 0 and 2^32.

Returns:
number -

A random real number between 0 and 2^32.

Source - math/RandomDataGenerator.js, line 172

realInRange(min, max) → {number}

Returns a random real number between min and max.

Parameters:
Name Type Description
min number

The minimum value in the range.

max number

The maximum value in the range.

Returns:
number -

A random number between min and max.

Source - math/RandomDataGenerator.js, line 213

sign() → {number}

Returns a sign to be used with multiplication operator.

Returns:
number -

-1 or +1.

Source - math/RandomDataGenerator.js, line 271

sow(seeds)

Reset the seed of the random data generator.

Note: the seed array is only processed up to the first undefined (or null) value, should such be present.

Parameters:
Name Type Description
seeds Array.<any>

The array of seeds: the toString() of each value is used.

Source - math/RandomDataGenerator.js, line 83

state(state) → {string}

Gets or Sets the state of the generator. This allows you to retain the values
that the generator is using between games, i.e. in a game save file.

To seed this generator with a previously saved state you can pass it as the
seed value in your game config, or call this method directly after Phaser has booted.

Call this method with no parameters to return the current state.

If providing a state it should match the same format that this method
returns, which is a string with a header !rnd followed by the c,
s0, s1 and s2 values respectively, each comma-delimited.

Parameters:
Name Type Argument Description
state string <optional>

Generator state to be set.

Returns:
string -

The current state of the generator.

Source - math/RandomDataGenerator.js, line 322

timestamp(min, max) → {number}

Returns a random timestamp between min and max, or between the beginning of 2000 and the end of 2020 if min and max aren't specified.

Parameters:
Name Type Description
min number

The minimum value in the range.

max number

The maximum value in the range.

Returns:
number -

A random timestamp between min and max.

Source - math/RandomDataGenerator.js, line 296

uuid() → {string}

Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368

Returns:
string -

A valid RFC4122 version4 ID hex string

Source - math/RandomDataGenerator.js, line 239

weightedPick(ary) → {any}

Returns a random member of array, favoring the earlier entries.

Parameters:
Name Type Description
ary Array

An Array to pick a random member of.

Returns:
any -

A random member of the array.

Source - math/RandomDataGenerator.js, line 283
Phaser Copyright © 2012-2016 Photon Storm Ltd.
Documentation generated by JSDoc 3.4.0 on Fri Aug 26 2016 01:16:17 GMT+0100 (BST) using the DocStrap template.