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Members

<constant> ANGLE_DOWN :integer

The Angle (in degrees) a Game Object needs to be set to in order to face down.

Source - Phaser.js, line 339

<constant> ANGLE_LEFT :integer

The Angle (in degrees) a Game Object needs to be set to in order to face left.

Source - Phaser.js, line 346

<constant> ANGLE_NORTH_EAST :integer

The Angle (in degrees) a Game Object needs to be set to in order to face north east.

Source - Phaser.js, line 360

<constant> ANGLE_NORTH_WEST :integer

The Angle (in degrees) a Game Object needs to be set to in order to face north west.

Source - Phaser.js, line 367

<constant> ANGLE_RIGHT :integer

The Angle (in degrees) a Game Object needs to be set to in order to face right.

Source - Phaser.js, line 353

<constant> ANGLE_SOUTH_EAST :integer

The Angle (in degrees) a Game Object needs to be set to in order to face south east.

Source - Phaser.js, line 374

<constant> ANGLE_SOUTH_WEST :integer

The Angle (in degrees) a Game Object needs to be set to in order to face south west.

Source - Phaser.js, line 381

<constant> ANGLE_UP :integer

The Angle (in degrees) a Game Object needs to be set to in order to face up.

Source - Phaser.js, line 332

<constant> AUTO :integer

AUTO renderer - picks between WebGL or Canvas based on device.

Source - Phaser.js, line 31

<constant> BITMAPDATA :integer

Game Object type.

Source - Phaser.js, line 185

<constant> BITMAPTEXT :integer

Game Object type.

Source - Phaser.js, line 136

<constant> blendModes

Various blend modes supported by Pixi.

IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.

Properties:
Name Type Description
blendModes.NORMAL Number
blendModes.ADD Number
blendModes.MULTIPLY Number
blendModes.SCREEN Number
blendModes.OVERLAY Number
blendModes.DARKEN Number
blendModes.LIGHTEN Number
blendModes.COLOR_DODGE Number
blendModes.COLOR_BURN Number
blendModes.HARD_LIGHT Number
blendModes.SOFT_LIGHT Number
blendModes.DIFFERENCE Number
blendModes.EXCLUSION Number
blendModes.HUE Number
blendModes.SATURATION Number
blendModes.COLOR Number
blendModes.LUMINOSITY Number
Source - Phaser.js, line 499

<constant> BOTTOM_CENTER :integer

A constant representing a bottom-center alignment or position.

Source - Phaser.js, line 465

<constant> BOTTOM_LEFT :integer

A constant representing a bottom-left alignment or position.

Source - Phaser.js, line 458

<constant> BOTTOM_RIGHT :integer

A constant representing a bottom-right alignment or position.

Source - Phaser.js, line 472

<constant> BUTTON :integer

Game Object type.

Source - Phaser.js, line 101

<constant> CANVAS :integer

Canvas Renderer.

Source - Phaser.js, line 38

<constant> CANVAS_FILTER :integer

Game Object type.

Source - Phaser.js, line 192

<constant> CENTER :integer

A constant representing a center alignment or position.

Source - Phaser.js, line 430

<constant> CIRCLE :integer

Game Object type.

Source - Phaser.js, line 241

<constant> CREATURE :integer

Game Object type.

Source - Phaser.js, line 283

<constant> DOWN :integer

Direction constant.

Source - Phaser.js, line 87

<constant> ELLIPSE :integer

Game Object type.

Source - Phaser.js, line 206

<constant> EMITTER :integer

Game Object type.

Source - Phaser.js, line 171

<constant> GAMES :array

An array of Phaser game instances.

Source - Phaser.js, line 24

<constant> GRAPHICS :integer

Game Object type.

Source - Phaser.js, line 115

<constant> GROUP :integer

Game Object type.

Source - Phaser.js, line 143

<constant> HEADLESS :integer

Headless renderer (not visual output)

Source - Phaser.js, line 52

<constant> HORIZONTAL :integer

A horizontal orientation

Source - Phaser.js, line 304

<constant> IMAGE :integer

Game Object type.

Source - Phaser.js, line 108

<constant> LANDSCAPE :integer

A landscape orientation

Source - Phaser.js, line 318

<constant> LEFT :integer

Direction constant.

Source - Phaser.js, line 66

<constant> LEFT_BOTTOM :integer

A constant representing a left-bottom alignment or position.

Source - Phaser.js, line 423

<constant> LEFT_CENTER :integer

A constant representing a left-center alignment or position.

Source - Phaser.js, line 416

<constant> LEFT_TOP :integer

A constant representing a left-top alignment or position.

Source - Phaser.js, line 409

<constant> LINE :integer

Game Object type.

Source - Phaser.js, line 255

<constant> MATRIX :integer

Game Object type.

Source - Phaser.js, line 262

<constant> NONE :integer

Direction constant.

Source - Phaser.js, line 59

<constant> PENDING_ATLAS :integer

Game Object type.

Source - Phaser.js, line 297

<constant> POINT :integer

Game Object type.

Source - Phaser.js, line 269

<constant> POINTER :integer

Game Object type.

Source - Phaser.js, line 227

<constant> POLYGON :integer

Game Object type.

Source - Phaser.js, line 178

<constant> PORTRAIT :integer

A portrait orientation

Source - Phaser.js, line 325

<constant> RECTANGLE :integer

Game Object type.

Source - Phaser.js, line 248

<constant> RENDERTEXTURE :integer

Game Object type.

Source - Phaser.js, line 150

<constant> RETROFONT :integer

Game Object type.

Source - Phaser.js, line 220

Direction constant.

Source - Phaser.js, line 73

<constant> RIGHT_BOTTOM :integer

A constant representing a right-bottom alignment or position.

Source - Phaser.js, line 451

<constant> RIGHT_CENTER :integer

A constant representing a right-center alignment or position.

Source - Phaser.js, line 444

<constant> RIGHT_TOP :integer

A constant representing a right-top alignment or position.

Source - Phaser.js, line 437

<constant> ROPE :integer

Game Object type.

Source - Phaser.js, line 234

<constant> ROUNDEDRECTANGLE :integer

Game Object type.

Source - Phaser.js, line 276

<constant> scaleModes

The scale modes that are supported by Pixi.

The DEFAULT scale mode affects the default scaling mode of future operations.
It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.

Properties:
Name Type Default Description
Phaser.scaleModes Object
scaleModes.DEFAULT Number LINEAR
scaleModes.LINEAR Number

Smooth scaling

scaleModes.NEAREST Number

Pixelating scaling

Source - Phaser.js, line 532

<constant> SPRITE :integer

Game Object type.

Source - Phaser.js, line 94

<constant> SPRITEBATCH :integer

Game Object type.

Source - Phaser.js, line 213

<constant> TEXT :integer

Game Object type.

Source - Phaser.js, line 122

<constant> TILEMAP :integer

Game Object type.

Source - Phaser.js, line 157

<constant> TILEMAPLAYER :integer

Game Object type.

Source - Phaser.js, line 164

<constant> TILESPRITE :integer

Game Object type.

Source - Phaser.js, line 129

<constant> TOP_CENTER :integer

A constant representing a top-center alignment or position.

Source - Phaser.js, line 395

<constant> TOP_LEFT :integer

A constant representing a top-left alignment or position.

Source - Phaser.js, line 388

<constant> TOP_RIGHT :integer

A constant representing a top-right alignment or position.

Source - Phaser.js, line 402

<constant> UP :integer

Direction constant.

Source - Phaser.js, line 80

<constant> VERSION :string

The Phaser version number.

Source - Phaser.js, line 17

<constant> VERTICAL :integer

A vertical orientation

Source - Phaser.js, line 311

<constant> VIDEO :integer

Game Object type.

Source - Phaser.js, line 290

<constant> WEBGL :integer

WebGL Renderer.

Source - Phaser.js, line 45

<constant> WEBGL_FILTER :integer

Game Object type.

Source - Phaser.js, line 199

Methods

displayList(displayObject)

Call this function from the Dev Tools console.

It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.

Note Requires a browser that supports console.group and console.groupEnd (such as Chrome)

Parameters:
Name Type Argument Description
displayObject Object <optional>

The displayObject level display object to start from. Defaults to the World.

Source - utils/Debug.js, line 844

emit(eventName) → {Boolean}

Emit an event to all registered event listeners.

Parameters:
Name Type Description
eventName String

The name of the event.

Returns:
Boolean -

Indication if we've emitted an event.

Source - plugins/path/EventTarget.js, line 54

listeners(eventName) → {Array}

Return a list of assigned event listeners.

Parameters:
Name Type Description
eventName String

The events that should be listed.

Returns:
Array -

An array of listener functions

Source - plugins/path/EventTarget.js, line 41

mixin(object)

Mixes in the properties of the EventTarget prototype onto another object

Parameters:
Name Type Description
object Object

The obj to mix into

Source - plugins/path/EventTarget.js, line 34

off(eventName, callback)

Remove event listeners.

Parameters:
Name Type Description
eventName String

The event we want to remove.

callback function

The listener that we need to find.

Source - plugins/path/EventTarget.js, line 143

on(eventName, callback)

Register a new EventListener for the given event.

Parameters:
Name Type Description
eventName String

Name of the event.

callback Functon

fn Callback function.

Source - plugins/path/EventTarget.js, line 107

once(eventName, callback)

Add an EventListener that's only called once.

Parameters:
Name Type Description
eventName String

Name of the event.

callback function

Callback function.

Source - plugins/path/EventTarget.js, line 124

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.()

The total number of PathPoints in this Path.

Source - plugins/path/Path.js, line 536

removeAllListeners(eventName)

Remove all listeners or only the listeners for the specified event.

Parameters:
Name Type Description
eventName String

The event you want to remove all listeners for.

Source - plugins/path/EventTarget.js, line 173

stopImmediatePropagation()

Stops the propagation of events to sibling listeners (no longer calls any listeners).

Source - plugins/path/EventTarget.js, line 277

stopPropagation()

Stops the propagation of events up the scene graph (prevents bubbling).

Source - plugins/path/EventTarget.js, line 268

Type Definitions

DisplayObject

A display object is any object that can be rendered in the Phaser/pixi.js scene graph.

This includes Phaser.Group (groups are display objects!),
Phaser.Sprite, Phaser.Button, Phaser.Text
as well as PIXI.DisplayObject and all derived types.

Source - core/Group.js, line 2958
Phaser Copyright © 2012-2016 Photon Storm Ltd.
Documentation generated by JSDoc 3.4.0 on Fri Aug 26 2016 01:16:09 GMT+0100 (BST) using the DocStrap template.