The visual effect class that references an VisualEffectAsset instance within the Scene.
| aliveParticleCount | Returns the sum of all alive particles within the visual effect. |
| culled | Is this visual effect culled (not visible) from any camera ? (Read Only) |
| pause | The paused state of visual effect. |
| playRate | A multiplier applied to the delta time when updating the VisualEffect. The default value is 1.0f. |
| resetSeedOnPlay | Controls whether the visual effect generates a new random number to seed the random number generator for each call to VisualEffect.Play function. |
| startSeed | The initial seed used used for internal random number generator. |
| visualEffectAsset | The visual effect asset used by the visual effect. |
| VisualEffect | The visual effect constructor. |
| AdvanceOneFrame | If VisualEffect.pause is true, the method processes the next visual effect update for exactly one frame with the current delta time. |
| CreateVFXEventAttribute | Create a new event attribute class. |
| GetAnimationCurve | Gets a named exposed animation curve. |
| GetBool | Get a named exposed boolean. |
| GetFloat | Gets a named exposed float (o. |
| GetGradient | Gets a named exposed gradient. |
| GetInt | Get named exposed integer. |
| GetMatrix4x4 | Gets named exposed Matrix4x4. |
| GetMesh | Gets named exposed mesh. |
| GetTexture | Gets named exposed texture. |
| GetTextureDimension | Get expected texture dimension for a named exposed texture. |
| GetUInt | Get named exposed unsigned integer. |
| GetVector2 | Gets named exposed Vector2. |
| GetVector3 | Gets named exposed Vector3. |
| GetVector4 | Gets named exposed Vector4. |
| HasAnimationCurve | Returns true if visual effect can override this named animation curve. |
| HasBool | Returns true if the visual effect can override the boolean. |
| HasFloat | Returns true if the visual effect can override this named float. |
| HasGradient | Returns true if visual effect can override this named gradient. |
| HasInt | Returns true if the visual effect can override this named integer. |
| HasMatrix4x4 | Returns true if visual effect can override this named Matrix4x4. |
| HasMesh | Returns true if visual effect can override this named mesh. |
| HasTexture | Returns true if visual effect can override this named texture. |
| HasUInt | Returns true if the visual effect can override this named unsigned integer. |
| HasVector2 | Returns true if visual effect can override this named Vector2. |
| HasVector3 | Returns true if visual effect can override this named Vector3. |
| HasVector4 | Returns true if visual effect can override this named Vector4. |
| Play | Sends a stop event to all Spawn systems. If VisualEffect.resetSeedOnPlay is true, this methods recomputes a new random seed for the random value generator and resets internal total time to zero. |
| Reinit | Reintialize visual effect. |
| ResetOverride | Sets the overridden state to false, and restores the default value that is specified in the visual effect Asset. |
| SendEvent | Send a custom named event. |
| SetAnimationCurve | Sets a named animation curve value. |
| SetBool | Sets the value for a named boolean. |
| SetFloat | Sets the value for a named float. |
| SetGradient | Sets a named gradient value. |
| SetInt | Sets the value for a named integer. |
| SetMatrix4x4 | Sets a named Matrix4x4 value. |
| SetMesh | Sets a named mesh value. |
| SetTexture | Sets a named texture value. |
| SetUInt | Sets the value for a named unsigned integer. |
| SetVector2 | Sets the value for a named Vector2. |
| SetVector3 | Sets the value for a named Vector3. |
| SetVector4 | Sets a named Vector4 value. |
| Simulate | Fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
| Stop | Send a stop event to all Spawn systems. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had active and enabled called? |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with tag ? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
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