Package | spark.effects |
Class | public class CrossFade |
Inheritance | CrossFade ![]() ![]() ![]() ![]() ![]() |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
![]() | The CrossFade effect uses Pixel Bender, which is not supported for AIR mobile applications. |
The CrossFade effect performs a bitmap transition effect by running a crossfade between the first and second bitmaps. The crossfade blends the two bitmaps over the duration of the animation.
At any point in the animation, where the
elapsed and eased fraction of the animation is f
and the pixel
values in the first and second bitmaps are v1
and v2
,
the resulting pixel value v
for any pixel in the image is:
v = v1 * (1 - f) + v2 * f
The bitmap effect is run by a pixel-shader program
that is loaded by the effect.
You can specify a different crossfade behavior by specifying
a pixel-shader program to the shaderByteCode
property.
That pixel-shader program must meet the requirements defined in the
AnimateTransitionShader effect.
Default MXML PropertymotionPaths
More examples
Using a pixel-shader effect in
a transition
Applying a pixel-shader effect
Creating a custom pixel shader
Applying a pixel-shader effect
Creating a custom pixel shader
Learn more
About effects
About Spark effects
Spark pixel-shader effects
Handling Spark effect events
About transitions
About Spark effects
Spark pixel-shader effects
Handling Spark effect events
About transitions
Related API Elements
Public Properties
Property | Defined By | ||
---|---|---|---|
![]() | bitmapFrom : BitmapData
The bitmap data representing the start state of this effect. | AnimateTransitionShader | |
![]() | bitmapTo : BitmapData
The bitmap data representing the end state of this effect. | AnimateTransitionShader | |
![]() | className : String [read-only]
The name of the effect class, such as "Fade". | Effect | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | |
![]() | duration : Number
Duration of the effect in milliseconds. | Effect | |
![]() | easer : IEaser
The easing behavior for this effect. | Animate | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | |
![]() | isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
![]() | motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | playheadTime : Number
Current time position of the effect. | Effect | |
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | |
![]() | repeatCount : int = 1
Number of times to repeat the effect. | Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
![]() | shaderByteCode : Object
The bytecode for the pixel-shader program that the effect uses
to animate between the two bitmaps. | AnimateTransitionShader | |
![]() | shaderProperties : Object
A map of parameter name/value pairs passed to the pixel-shader program
before playing. | AnimateTransitionShader | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
![]() | target : Object
The object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of objects that are targets for the effect. | Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Protected Properties
Property | Defined By | ||
---|---|---|---|
![]() | applyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition,
automatically applies the property values according to the end
state, as opposed to leaving values as set by the effect itself. | Effect | |
![]() | endValuesCaptured : Boolean = false
A flag containing true if the end values
of an effect have already been determined,
or false if they should be acquired from the
current properties of the effect targets when the effect runs. | Effect |
Public Methods
Method | Defined By | ||
---|---|---|---|
Constructor. | CrossFade | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
Dispatches an event into the event flow. | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Removes a listener from the EventDispatcher object. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() |
Returns the string representation of the specified object. | Object | |
![]() |
Returns the primitive value of the specified object. | Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Protected Methods
Method | Defined By | ||
---|---|---|---|
![]() |
Used internally by the Effect infrastructure. | Effect | |
![]() |
Called when an effect instance has finished playing. | Effect | |
![]() |
This method is called when the effect instance starts playing. | Effect | |
![]() |
Called when an effect instance has stopped by a call
to the stop() method. | Effect | |
![]() |
Determines the logic for filtering out an effect instance. | Effect | |
![]() |
Called by the captureStartValues() method to get the value
of a property from the target. | Effect | |
![]() |
Copies properties of the effect to the effect instance. | Effect |
Events
Event | Summary | Defined By | ||
---|---|---|---|---|
![]() | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
![]() | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
![]() | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
![]() | Dispatched when the effect begins a new repetition, for any effect that is repeated more than once. | Animate | ||
![]() | Dispatched when the effect starts playing. | Effect | ||
![]() | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
![]() | Dispatched every time the effect updates the target. | Animate |
Constructor Detail
CrossFade | () | Constructor |
Examples How to use this example
CrossFadeExample.mxml
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <s:states> <s:State name="default"/> <s:State name="flipped"/> </s:states> <s:transitions> <s:Transition id="t1" autoReverse="true"> <s:CrossFade target="{holder}" duration="1000" /> </s:Transition> </s:transitions> <s:Panel title="CrossFade Example" width="75%" height="75%" horizontalCenter="0" verticalCenter="0"> <s:HGroup width="100%" height="100%" top="5" left="5" right="5"> <s:Group id="holder"> <s:BitmapImage source="@Embed('assets/back2.png')" visible="true" visible.flipped="false"/> <s:BitmapImage source="@Embed('assets/c2.png')" visible="false" visible.flipped="true"/> </s:Group> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" left="0"> <s:Label width="99%" color="blue" text="CrossFade fades from bitmapFrom to the bitmapTo image. This example cross-fades between two bitmapGraphics in a group via a state transition. Click the 'Play CrossFade' button to see the effect."/> </s:VGroup> </s:HGroup> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Play CrossFade" click="currentState = (currentState == 'flipped') ? 'default' : 'flipped';"/> </s:Panel> </s:Application>
Thu Dec 4 2014, 05:50 PM -08:00