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Source code for torch.cuda.random

from torch import _C
from . import _lazy_init, _lazy_call, device_count, device as device_ctx_manager


[docs]def get_rng_state(device=-1): r"""Returns the random number generator state of the current GPU as a ByteTensor. Args: device (int, optional): The device to return the RNG state of. Default: -1 (i.e., use the current device). .. warning:: This function eagerly initializes CUDA. """ _lazy_init() with device_ctx_manager(device): return _C._cuda_getRNGState()
def get_rng_state_all(): r"""Returns a tuple of ByteTensor representing the random number states of all devices.""" results = [] for i in range(device_count()): with device_ctx_manager(i): results.append(get_rng_state()) return results
[docs]def set_rng_state(new_state, device=-1): r"""Sets the random number generator state of the current GPU. Args: new_state (torch.ByteTensor): The desired state """ new_state_copy = new_state.clone() # NB: What if device=-1? You might be afraid that the "current" # device would change by the time we actually get around to invoking # the lazy callback. But actually, this is not possible: changing # the current device involves a CUDA call, which would in turn # initialize the state. So then _lazy_call would execute cb # immediately. def cb(): with device_ctx_manager(device): _C._cuda_setRNGState(new_state_copy) _lazy_call(cb)
def set_rng_state_all(new_states): r"""Sets the random number generator state of all devices. Args: new_state (tuple of torch.ByteTensor): The desired state for each device""" for i, state in enumerate(new_states): set_rng_state(state, i)
[docs]def manual_seed(seed): r"""Sets the seed for generating random numbers for the current GPU. It's safe to call this function if CUDA is not available; in that case, it is silently ignored. Args: seed (int): The desired seed. .. warning:: If you are working with a multi-GPU model, this function is insufficient to get determinism. To seed all GPUs, use :func:`manual_seed_all`. """ seed = int(seed) _lazy_call(lambda: _C._cuda_manualSeed(seed))
[docs]def manual_seed_all(seed): r"""Sets the seed for generating random numbers on all GPUs. It's safe to call this function if CUDA is not available; in that case, it is silently ignored. Args: seed (int): The desired seed. """ seed = int(seed) _lazy_call(lambda: _C._cuda_manualSeedAll(seed))
[docs]def seed(): r"""Sets the seed for generating random numbers to a random number for the current GPU. It's safe to call this function if CUDA is not available; in that case, it is silently ignored. .. warning:: If you are working with a multi-GPU model, this function will only initialize the seed on one GPU. To initialize all GPUs, use :func:`seed_all`. """ _lazy_call(lambda: _C._cuda_seed())
[docs]def seed_all(): r"""Sets the seed for generating random numbers to a random number on all GPUs. It's safe to call this function if CUDA is not available; in that case, it is silently ignored. """ _lazy_call(lambda: _C._cuda_seedAll())
[docs]def initial_seed(): r"""Returns the current random seed of the current GPU. .. warning:: This function eagerly initializes CUDA. """ _lazy_init() return _C._cuda_initialSeed()

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