Distributed simulator implementation using lookahead. More...
#include "distributed-simulator-impl.h"
Public Member Functions | |
DistributedSimulatorImpl () | |
~DistributedSimulatorImpl () | |
virtual void | Cancel (const EventId &id) |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires. More... | |
virtual void | Destroy () |
Execute the events scheduled with ScheduleDestroy(). More... | |
virtual uint32_t | GetContext (void) const |
Get the current simulation context. More... | |
virtual Time | GetDelayLeft (const EventId &id) const |
Get the remaining time until this event will execute. More... | |
virtual Time | GetMaximumSimulationTime (void) const |
Get the maximum representable simulation time. More... | |
virtual uint32_t | GetSystemId (void) const |
Get the system id of this simulator. More... | |
virtual bool | IsExpired (const EventId &id) const |
Check if an event has already run or been cancelled. More... | |
virtual bool | IsFinished (void) const |
Check if the simulation should finish. More... | |
virtual Time | Now (void) const |
Return the current simulation virtual time. More... | |
virtual void | Remove (const EventId &id) |
Remove an event from the event list. More... | |
virtual void | Run (void) |
Run the simulation. More... | |
virtual EventId | Schedule (Time const &delay, EventImpl *event) |
Schedule a future event execution (in the same context). More... | |
virtual EventId | ScheduleDestroy (EventImpl *event) |
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached. More... | |
virtual EventId | ScheduleNow (EventImpl *event) |
Schedule an event to run at the current virtual time. More... | |
virtual void | ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event) |
Schedule a future event execution (in a different context). More... | |
virtual void | SetMaximumLookAhead (const Time lookAhead) |
virtual void | SetScheduler (ObjectFactory schedulerFactory) |
Set the Scheduler to be used to manage the event list. More... | |
virtual void | Stop (void) |
Tell the Simulator the calling event should be the last one executed. More... | |
virtual void | Stop (Time const &delay) |
Schedule the time delay until the Simulator should stop. More... | |
Public Member Functions inherited from ns3::Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
Destructor. More... | |
void | AggregateObject (Ptr< Object > other) |
Aggregate two Objects together. More... | |
void | Dispose (void) |
Dispose of this Object. More... | |
AggregateIterator | GetAggregateIterator (void) const |
Get an iterator to the Objects aggregated to this one. More... | |
virtual TypeId | GetInstanceTypeId (void) const |
Get the most derived TypeId for this Object. More... | |
template<typename T > | |
Ptr< T > | GetObject (void) const |
Get a pointer to the requested aggregated Object. More... | |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
Get a pointer to the requested aggregated Object by TypeId. More... | |
void | Initialize (void) |
Invoke DoInitialize on all Objects aggregated to this one. More... | |
bool | IsInitialized (void) const |
Check if the object has been initialized. More... | |
Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
SimpleRefCount () | |
Default constructor. More... | |
SimpleRefCount (const SimpleRefCount &o) | |
Copy constructor. More... | |
uint32_t | GetReferenceCount (void) const |
Get the reference count of the object. More... | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
Assignment operator. More... | |
void | Ref (void) const |
Increment the reference count. More... | |
void | Unref (void) const |
Decrement the reference count. More... | |
Public Member Functions inherited from ns3::ObjectBase | |
virtual | ~ObjectBase () |
Virtual destructor. More... | |
void | GetAttribute (std::string name, AttributeValue &value) const |
Get the value of an attribute, raising fatal errors if unsuccessful. More... | |
bool | GetAttributeFailSafe (std::string name, AttributeValue &value) const |
Get the value of an attribute without raising erros. More... | |
void | SetAttribute (std::string name, const AttributeValue &value) |
Set a single attribute, raising fatal errors if unsuccessful. More... | |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
Set a single attribute without raising errors. More... | |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
Connect a TraceSource to a Callback with a context. More... | |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
Connect a TraceSource to a Callback without a context. More... | |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected with a context. More... | |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected without a context. More... | |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::SimulatorImpl | |
static TypeId | GetTypeId (void) |
Get the registered TypeId for this class. More... | |
Static Public Member Functions inherited from ns3::Object | |
static TypeId | GetTypeId (void) |
Register this type. More... | |
Static Public Member Functions inherited from ns3::ObjectBase | |
static TypeId | GetTypeId (void) |
Get the type ID. More... | |
Private Types | |
typedef std::list< EventId > | DestroyEvents |
Private Member Functions | |
void | CalculateLookAhead (void) |
virtual void | DoDispose (void) |
Destructor implementation. More... | |
bool | IsLocalFinished (void) const |
Time | Next (void) const |
uint64_t | NextTs (void) const |
void | ProcessOneEvent (void) |
Private Attributes | |
uint32_t | m_currentContext |
uint64_t | m_currentTs |
uint32_t | m_currentUid |
DestroyEvents | m_destroyEvents |
Ptr< Scheduler > | m_events |
bool | m_globalFinished |
Time | m_grantedTime |
uint32_t | m_myId |
LbtsMessage * | m_pLBTS |
bool | m_stop |
uint32_t | m_systemCount |
uint32_t | m_uid |
int | m_unscheduledEvents |
Static Private Attributes | |
static Time | m_lookAhead = Seconds (-1) |
Additional Inherited Members | |
Protected Member Functions inherited from ns3::Object | |
Object (const Object &o) | |
Copy an Object. More... | |
virtual void | DoInitialize (void) |
Initialize() implementation. More... | |
virtual void | NotifyNewAggregate (void) |
Notify all Objects aggregated to this one of a new Object being aggregated. More... | |
Protected Member Functions inherited from ns3::ObjectBase | |
void | ConstructSelf (const AttributeConstructionList &attributes) |
Complete construction of ObjectBase; invoked by derived classes. More... | |
virtual void | NotifyConstructionCompleted (void) |
Notifier called once the ObjectBase is fully constructed. More... | |
Related Functions inherited from ns3::ObjectBase | |
static TypeId | GetObjectIid (void) |
Ensure the TypeId for ObjectBase gets fully configured to anchor the inheritance tree properly. More... | |
Distributed simulator implementation using lookahead.
Introspection did not find any typical Config paths.
No Attributes are defined for this type.
No TraceSources are defined for this type.
Size of this type is 120 bytes (on a 64-bit architecture).
Definition at line 101 of file distributed-simulator-impl.h.
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Definition at line 138 of file distributed-simulator-impl.h.
ns3::DistributedSimulatorImpl::DistributedSimulatorImpl | ( | ) |
Definition at line 92 of file distributed-simulator-impl.cc.
References ns3::MpiInterface::GetSize(), ns3::MpiInterface::GetSystemId(), m_currentContext, m_currentTs, m_currentUid, m_events, m_globalFinished, m_grantedTime, m_myId, m_pLBTS, m_stop, m_systemCount, m_uid, m_unscheduledEvents, ns3::Simulator::NO_CONTEXT, NS_FATAL_ERROR, NS_LOG_FUNCTION, NS_UNUSED, and ns3::Seconds().
ns3::DistributedSimulatorImpl::~DistributedSimulatorImpl | ( | ) |
Definition at line 123 of file distributed-simulator-impl.cc.
References NS_LOG_FUNCTION.
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Definition at line 164 of file distributed-simulator-impl.cc.
References ns3::NodeContainer::Begin(), third::channel, ns3::NodeContainer::End(), ns3::TimeValue::Get(), ns3::NodeContainer::GetGlobal(), ns3::Time::GetInteger(), GetMaximumSimulationTime(), ns3::MpiInterface::GetSize(), ns3::MpiInterface::GetSystemId(), ns3::Node::GetSystemId(), m_grantedTime, m_lookAhead, NS_FATAL_ERROR, NS_LOG_FUNCTION, and ns3::Seconds().
Referenced by Run().
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Set the cancel bit on this event: the event's associated function will not be invoked when it expires.
This method has the same visible effect as the ns3::Simulator::Remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::Cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
[in] | id | the event to cancel |
Implements ns3::SimulatorImpl.
Definition at line 591 of file distributed-simulator-impl.cc.
References IsExpired().
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Execute the events scheduled with ScheduleDestroy().
This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::Run, Simulator::Schedule and Simulator::ScheduleWithContext.
Implements ns3::SimulatorImpl.
Definition at line 144 of file distributed-simulator-impl.cc.
References ns3::MpiInterface::Destroy(), m_destroyEvents, NS_LOG_FUNCTION, and NS_LOG_LOGIC().
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privatevirtual |
Destructor implementation.
This method is called by Dispose() or by the Object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overridden version of this method and chain up to their parent's implementation once they are done. i.e, for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose() method.
It is safe to call GetObject() from within this method.
Reimplemented from ns3::Object.
Definition at line 129 of file distributed-simulator-impl.cc.
References ns3::Object::DoDispose(), ns3::Scheduler::Event::impl, m_events, m_pLBTS, NS_LOG_FUNCTION, and ns3::SimpleRefCount< T, PARENT, DELETER >::Unref().
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Get the current simulation context.
The simulation context is the ns-3 notion of a Logical Process. Events in a single context should only modify state associated with that context. Events for objects in other contexts should be scheduled with ScheduleWithContext() to track the context switches. In other words, events in different contexts should be mutually thread safe, by not modify overlapping model state.
In circumstances where the context can't be determined, such as during object initialization, the enum
value NO_CONTEXT
should be used.
Implements ns3::SimulatorImpl.
Definition at line 642 of file distributed-simulator-impl.cc.
References m_currentContext.
Referenced by Schedule(), and ScheduleNow().
Get the remaining time until this event will execute.
[in] | id | The event id to analyse. |
Implements ns3::SimulatorImpl.
Definition at line 545 of file distributed-simulator-impl.cc.
References IsExpired(), m_currentTs, and ns3::TimeStep().
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Get the maximum representable simulation time.
The returned value will always be bigger than or equal to Simulator::Now.
Implements ns3::SimulatorImpl.
Definition at line 634 of file distributed-simulator-impl.cc.
References ns3::TimeStep().
Referenced by CalculateLookAhead(), NextTs(), and Run().
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Get the system id of this simulator.
The system id is the identifier for this simulator instance in a distributed simulation. For MPI this is the MPI rank.
Implements ns3::SimulatorImpl.
Definition at line 452 of file distributed-simulator-impl.cc.
References m_myId.
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Definition at line 82 of file distributed-simulator-impl.cc.
References ns3::TypeId::SetParent().
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Check if an event has already run or been cancelled.
This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being scheduled which means that if the code executed by the event calls this function, it will get true.
[in] | id | The event to test for expiration. |
true
if the event has expired, false otherwise. Implements ns3::SimulatorImpl.
Definition at line 600 of file distributed-simulator-impl.cc.
References m_currentTs, m_currentUid, and m_destroyEvents.
Referenced by Cancel(), GetDelayLeft(), and Remove().
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Check if the simulation should finish.
Reasons to finish are because there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()).
true
if no more events or stop time reached. Implements ns3::SimulatorImpl.
Definition at line 335 of file distributed-simulator-impl.cc.
References m_globalFinished.
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Definition at line 363 of file distributed-simulator-impl.cc.
References NextTs(), and ns3::TimeStep().
Referenced by Run().
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Definition at line 347 of file distributed-simulator-impl.cc.
References GetMaximumSimulationTime(), ns3::Time::GetTimeStep(), IsLocalFinished(), ns3::Scheduler::Event::key, m_events, and ns3::Scheduler::EventKey::m_ts.
Referenced by Next().
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Return the current simulation virtual time.
Implements ns3::SimulatorImpl.
Definition at line 539 of file distributed-simulator-impl.cc.
References m_currentTs, and ns3::TimeStep().
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Definition at line 317 of file distributed-simulator-impl.cc.
References ns3::Scheduler::Event::impl, ns3::EventImpl::Invoke(), ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentContext, m_currentTs, m_currentUid, m_events, ns3::Scheduler::EventKey::m_ts, ns3::Scheduler::EventKey::m_uid, m_unscheduledEvents, NS_ASSERT, NS_LOG_FUNCTION, NS_LOG_LOGIC(), and ns3::SimpleRefCount< T, PARENT, DELETER >::Unref().
Referenced by Run().
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Remove an event from the event list.
This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
[in] | id | The event to remove from the list of scheduled events. |
Implements ns3::SimulatorImpl.
Definition at line 558 of file distributed-simulator-impl.cc.
References ns3::Scheduler::Event::impl, IsExpired(), m_destroyEvents, m_events, and m_unscheduledEvents.
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Run the simulation.
The simulation will run until one of:
Implements ns3::SimulatorImpl.
Definition at line 369 of file distributed-simulator-impl.cc.
References CalculateLookAhead(), GetMaximumSimulationTime(), ns3::LbtsMessage::GetRxCount(), ns3::GrantedTimeWindowMpiInterface::GetRxCount(), ns3::LbtsMessage::GetSmallestTime(), ns3::LbtsMessage::GetTxCount(), ns3::GrantedTimeWindowMpiInterface::GetTxCount(), ns3::LbtsMessage::IsFinished(), IsLocalFinished(), m_events, m_globalFinished, m_grantedTime, m_lookAhead, m_myId, m_pLBTS, m_stop, m_systemCount, m_unscheduledEvents, Next(), NS_ASSERT, NS_FATAL_ERROR, NS_LOG_FUNCTION, ProcessOneEvent(), ns3::GrantedTimeWindowMpiInterface::ReceiveMessages(), and ns3::GrantedTimeWindowMpiInterface::TestSendComplete().
Schedule a future event execution (in the same context).
[in] | delay | Delay until the event expires. |
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 477 of file distributed-simulator-impl.cc.
References GetContext(), ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentTs, m_events, ns3::Scheduler::EventKey::m_ts, ns3::Scheduler::EventKey::m_uid, m_uid, m_unscheduledEvents, NS_ASSERT, NS_LOG_FUNCTION, and ns3::TimeStep().
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 528 of file distributed-simulator-impl.cc.
References m_currentTs, m_destroyEvents, m_uid, and NS_LOG_FUNCTION.
Schedule an event to run at the current virtual time.
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 512 of file distributed-simulator-impl.cc.
References GetContext(), ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentTs, m_events, ns3::Scheduler::EventKey::m_ts, ns3::Scheduler::EventKey::m_uid, m_uid, m_unscheduledEvents, and NS_LOG_FUNCTION.
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Schedule a future event execution (in a different context).
This method is thread-safe: it can be called from any thread.
[in] | delay | Delay until the event expires. |
[in] | context | Event context. |
[in] | event | The event to schedule. |
Implements ns3::SimulatorImpl.
Definition at line 497 of file distributed-simulator-impl.cc.
References ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, m_currentTs, m_events, m_uid, m_unscheduledEvents, and NS_LOG_FUNCTION.
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Definition at line 285 of file distributed-simulator-impl.cc.
References m_lookAhead, NS_LOG_FUNCTION, and NS_LOG_WARN.
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Set the Scheduler to be used to manage the event list.
[in] | schedulerFactory | A new event scheduler factory. |
The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transferred to the new scheduler before we start to use it.
Implements ns3::SimulatorImpl.
Definition at line 299 of file distributed-simulator-impl.cc.
References ns3::ObjectFactory::Create(), m_events, and NS_LOG_FUNCTION.
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Tell the Simulator the calling event should be the last one executed.
If a running event invokes this method, it will be the last event executed by the Simulator::Run method before returning to the caller.
Implements ns3::SimulatorImpl.
Definition at line 458 of file distributed-simulator-impl.cc.
References m_stop, and NS_LOG_FUNCTION.
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Schedule the time delay until the Simulator should stop.
Force the Simulator::Run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.
[in] | delay | The stop time, relative to the current time. |
Implements ns3::SimulatorImpl.
Definition at line 466 of file distributed-simulator-impl.cc.
References ns3::Time::GetTimeStep(), NS_LOG_FUNCTION, ns3::Simulator::Schedule(), and ns3::Simulator::Stop().
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Definition at line 147 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), GetContext(), and ProcessOneEvent().
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Definition at line 146 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), GetDelayLeft(), IsExpired(), Now(), ProcessOneEvent(), Schedule(), ScheduleDestroy(), ScheduleNow(), and ScheduleWithContext().
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Definition at line 145 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), IsExpired(), and ProcessOneEvent().
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Definition at line 140 of file distributed-simulator-impl.h.
Referenced by Destroy(), IsExpired(), Remove(), and ScheduleDestroy().
Definition at line 143 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), DoDispose(), IsLocalFinished(), NextTs(), ProcessOneEvent(), Remove(), Run(), Schedule(), ScheduleNow(), ScheduleWithContext(), and SetScheduler().
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Definition at line 142 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), IsFinished(), and Run().
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Definition at line 155 of file distributed-simulator-impl.h.
Referenced by CalculateLookAhead(), DistributedSimulatorImpl(), and Run().
Definition at line 156 of file distributed-simulator-impl.h.
Referenced by CalculateLookAhead(), Run(), and SetMaximumLookAhead().
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Definition at line 153 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), GetSystemId(), and Run().
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Definition at line 152 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), DoDispose(), and Run().
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Definition at line 141 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), IsLocalFinished(), Run(), and Stop().
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Definition at line 154 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), and Run().
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Definition at line 144 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), Schedule(), ScheduleDestroy(), ScheduleNow(), and ScheduleWithContext().
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Definition at line 150 of file distributed-simulator-impl.h.
Referenced by DistributedSimulatorImpl(), ProcessOneEvent(), Remove(), Run(), Schedule(), ScheduleNow(), and ScheduleWithContext().