A Discrete-Event Network Simulator
API
Public Member Functions | Static Public Member Functions | Private Types | Private Member Functions | Private Attributes | Static Private Attributes | List of all members
ns3::DistributedSimulatorImpl Class Reference

Distributed simulator implementation using lookahead. More...

#include "distributed-simulator-impl.h"

+ Inheritance diagram for ns3::DistributedSimulatorImpl:

Public Member Functions

 DistributedSimulatorImpl ()
 
 ~DistributedSimulatorImpl ()
 
virtual void Cancel (const EventId &id)
 Set the cancel bit on this event: the event's associated function will not be invoked when it expires.
More...
 
virtual void Destroy ()
 Execute the events scheduled with ScheduleDestroy().
More...
 
virtual uint32_t GetContext (void) const
 Get the current simulation context.
More...
 
virtual Time GetDelayLeft (const EventId &id) const
 Get the remaining time until this event will execute.
More...
 
virtual Time GetMaximumSimulationTime (void) const
 Get the maximum representable simulation time.
More...
 
virtual uint32_t GetSystemId (void) const
 Get the system id of this simulator.
More...
 
virtual bool IsExpired (const EventId &id) const
 Check if an event has already run or been cancelled.
More...
 
virtual bool IsFinished (void) const
 Check if the simulation should finish.
More...
 
virtual Time Now (void) const
 Return the current simulation virtual time.
More...
 
virtual void Remove (const EventId &id)
 Remove an event from the event list.
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virtual void Run (void)
 Run the simulation.
More...
 
virtual EventId Schedule (Time const &delay, EventImpl *event)
 Schedule a future event execution (in the same context).
More...
 
virtual EventId ScheduleDestroy (EventImpl *event)
 Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.
More...
 
virtual EventId ScheduleNow (EventImpl *event)
 Schedule an event to run at the current virtual time.
More...
 
virtual void ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event)
 Schedule a future event execution (in a different context).
More...
 
virtual void SetMaximumLookAhead (const Time lookAhead)
 
virtual void SetScheduler (ObjectFactory schedulerFactory)
 Set the Scheduler to be used to manage the event list. More...
 
virtual void Stop (void)
 Tell the Simulator the calling event should be the last one executed.
More...
 
virtual void Stop (Time const &delay)
 Schedule the time delay until the Simulator should stop.
More...
 
- Public Member Functions inherited from ns3::Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
 Destructor. More...
 
void AggregateObject (Ptr< Object > other)
 Aggregate two Objects together. More...
 
void Dispose (void)
 Dispose of this Object. More...
 
AggregateIterator GetAggregateIterator (void) const
 Get an iterator to the Objects aggregated to this one. More...
 
virtual TypeId GetInstanceTypeId (void) const
 Get the most derived TypeId for this Object. More...
 
template<typename T >
Ptr< T > GetObject (void) const
 Get a pointer to the requested aggregated Object. More...
 
template<typename T >
Ptr< T > GetObject (TypeId tid) const
 Get a pointer to the requested aggregated Object by TypeId. More...
 
void Initialize (void)
 Invoke DoInitialize on all Objects aggregated to this one. More...
 
bool IsInitialized (void) const
 Check if the object has been initialized. More...
 
- Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >
 SimpleRefCount ()
 Default constructor. More...
 
 SimpleRefCount (const SimpleRefCount &o)
 Copy constructor. More...
 
uint32_t GetReferenceCount (void) const
 Get the reference count of the object. More...
 
SimpleRefCountoperator= (const SimpleRefCount &o)
 Assignment operator. More...
 
void Ref (void) const
 Increment the reference count. More...
 
void Unref (void) const
 Decrement the reference count. More...
 
- Public Member Functions inherited from ns3::ObjectBase
virtual ~ObjectBase ()
 Virtual destructor. More...
 
void GetAttribute (std::string name, AttributeValue &value) const
 Get the value of an attribute, raising fatal errors if unsuccessful. More...
 
bool GetAttributeFailSafe (std::string name, AttributeValue &value) const
 Get the value of an attribute without raising erros. More...
 
void SetAttribute (std::string name, const AttributeValue &value)
 Set a single attribute, raising fatal errors if unsuccessful. More...
 
bool SetAttributeFailSafe (std::string name, const AttributeValue &value)
 Set a single attribute without raising errors. More...
 
bool TraceConnect (std::string name, std::string context, const CallbackBase &cb)
 Connect a TraceSource to a Callback with a context. More...
 
bool TraceConnectWithoutContext (std::string name, const CallbackBase &cb)
 Connect a TraceSource to a Callback without a context. More...
 
bool TraceDisconnect (std::string name, std::string context, const CallbackBase &cb)
 Disconnect from a TraceSource a Callback previously connected with a context. More...
 
bool TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb)
 Disconnect from a TraceSource a Callback previously connected without a context. More...
 

Static Public Member Functions

static TypeId GetTypeId (void)
 
- Static Public Member Functions inherited from ns3::SimulatorImpl
static TypeId GetTypeId (void)
 Get the registered TypeId for this class. More...
 
- Static Public Member Functions inherited from ns3::Object
static TypeId GetTypeId (void)
 Register this type. More...
 
- Static Public Member Functions inherited from ns3::ObjectBase
static TypeId GetTypeId (void)
 Get the type ID. More...
 

Private Types

typedef std::list< EventIdDestroyEvents
 

Private Member Functions

void CalculateLookAhead (void)
 
virtual void DoDispose (void)
 Destructor implementation. More...
 
bool IsLocalFinished (void) const
 
Time Next (void) const
 
uint64_t NextTs (void) const
 
void ProcessOneEvent (void)
 

Private Attributes

uint32_t m_currentContext
 
uint64_t m_currentTs
 
uint32_t m_currentUid
 
DestroyEvents m_destroyEvents
 
Ptr< Schedulerm_events
 
bool m_globalFinished
 
Time m_grantedTime
 
uint32_t m_myId
 
LbtsMessagem_pLBTS
 
bool m_stop
 
uint32_t m_systemCount
 
uint32_t m_uid
 
int m_unscheduledEvents
 

Static Private Attributes

static Time m_lookAhead = Seconds (-1)
 

Additional Inherited Members

- Protected Member Functions inherited from ns3::Object
 Object (const Object &o)
 Copy an Object. More...
 
virtual void DoInitialize (void)
 Initialize() implementation. More...
 
virtual void NotifyNewAggregate (void)
 Notify all Objects aggregated to this one of a new Object being aggregated. More...
 
- Protected Member Functions inherited from ns3::ObjectBase
void ConstructSelf (const AttributeConstructionList &attributes)
 Complete construction of ObjectBase; invoked by derived classes. More...
 
virtual void NotifyConstructionCompleted (void)
 Notifier called once the ObjectBase is fully constructed. More...
 

Detailed Description

Distributed simulator implementation using lookahead.


Introspection did not find any typical Config paths.


No Attributes are defined for this type.
No TraceSources are defined for this type.
Size of this type is 120 bytes (on a 64-bit architecture).

Definition at line 101 of file distributed-simulator-impl.h.

Member Typedef Documentation

◆ DestroyEvents

Definition at line 138 of file distributed-simulator-impl.h.

Constructor & Destructor Documentation

◆ DistributedSimulatorImpl()

ns3::DistributedSimulatorImpl::DistributedSimulatorImpl ( )

◆ ~DistributedSimulatorImpl()

ns3::DistributedSimulatorImpl::~DistributedSimulatorImpl ( )

Definition at line 123 of file distributed-simulator-impl.cc.

References NS_LOG_FUNCTION.

Member Function Documentation

◆ CalculateLookAhead()

void ns3::DistributedSimulatorImpl::CalculateLookAhead ( void  )
private

◆ Cancel()

void ns3::DistributedSimulatorImpl::Cancel ( const EventId id)
virtual

Set the cancel bit on this event: the event's associated function will not be invoked when it expires.

This method has the same visible effect as the ns3::Simulator::Remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::Cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).

Parameters
[in]idthe event to cancel

Implements ns3::SimulatorImpl.

Definition at line 591 of file distributed-simulator-impl.cc.

References IsExpired().

◆ Destroy()

void ns3::DistributedSimulatorImpl::Destroy ( )
virtual

Execute the events scheduled with ScheduleDestroy().

This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::Run, Simulator::Schedule and Simulator::ScheduleWithContext.

Implements ns3::SimulatorImpl.

Definition at line 144 of file distributed-simulator-impl.cc.

References ns3::MpiInterface::Destroy(), m_destroyEvents, NS_LOG_FUNCTION, and NS_LOG_LOGIC().

◆ DoDispose()

void ns3::DistributedSimulatorImpl::DoDispose ( void  )
privatevirtual

Destructor implementation.

This method is called by Dispose() or by the Object's destructor, whichever comes first.

Subclasses are expected to implement their real destruction code in an overridden version of this method and chain up to their parent's implementation once they are done. i.e, for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose() method.

It is safe to call GetObject() from within this method.

Reimplemented from ns3::Object.

Definition at line 129 of file distributed-simulator-impl.cc.

References ns3::Object::DoDispose(), ns3::Scheduler::Event::impl, m_events, m_pLBTS, NS_LOG_FUNCTION, and ns3::SimpleRefCount< T, PARENT, DELETER >::Unref().

◆ GetContext()

uint32_t ns3::DistributedSimulatorImpl::GetContext ( void  ) const
virtual

Get the current simulation context.

The simulation context is the ns-3 notion of a Logical Process. Events in a single context should only modify state associated with that context. Events for objects in other contexts should be scheduled with ScheduleWithContext() to track the context switches. In other words, events in different contexts should be mutually thread safe, by not modify overlapping model state.

In circumstances where the context can't be determined, such as during object initialization, the enum value NO_CONTEXT should be used.

Returns
The current simulation context

Implements ns3::SimulatorImpl.

Definition at line 642 of file distributed-simulator-impl.cc.

References m_currentContext.

Referenced by Schedule(), and ScheduleNow().

◆ GetDelayLeft()

Time ns3::DistributedSimulatorImpl::GetDelayLeft ( const EventId id) const
virtual

Get the remaining time until this event will execute.

Parameters
[in]idThe event id to analyse.
Returns
The delay left until the input event id expires. if the event is not running, this method returns zero.

Implements ns3::SimulatorImpl.

Definition at line 545 of file distributed-simulator-impl.cc.

References IsExpired(), m_currentTs, and ns3::TimeStep().

◆ GetMaximumSimulationTime()

Time ns3::DistributedSimulatorImpl::GetMaximumSimulationTime ( void  ) const
virtual

Get the maximum representable simulation time.

Returns
The maximum simulation time at which an event can be scheduled.

The returned value will always be bigger than or equal to Simulator::Now.

Todo:
I am fairly certain other compilers use other non-standard post-fixes to indicate 64 bit constants.

Implements ns3::SimulatorImpl.

Definition at line 634 of file distributed-simulator-impl.cc.

References ns3::TimeStep().

Referenced by CalculateLookAhead(), NextTs(), and Run().

◆ GetSystemId()

uint32_t ns3::DistributedSimulatorImpl::GetSystemId ( void  ) const
virtual

Get the system id of this simulator.

The system id is the identifier for this simulator instance in a distributed simulation. For MPI this is the MPI rank.

Returns
The system id for this simulator.

Implements ns3::SimulatorImpl.

Definition at line 452 of file distributed-simulator-impl.cc.

References m_myId.

◆ GetTypeId()

TypeId ns3::DistributedSimulatorImpl::GetTypeId ( void  )
static

Definition at line 82 of file distributed-simulator-impl.cc.

References ns3::TypeId::SetParent().

◆ IsExpired()

bool ns3::DistributedSimulatorImpl::IsExpired ( const EventId id) const
virtual

Check if an event has already run or been cancelled.

This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being scheduled which means that if the code executed by the event calls this function, it will get true.

Parameters
[in]idThe event to test for expiration.
Returns
true if the event has expired, false otherwise.

Implements ns3::SimulatorImpl.

Definition at line 600 of file distributed-simulator-impl.cc.

References m_currentTs, m_currentUid, and m_destroyEvents.

Referenced by Cancel(), GetDelayLeft(), and Remove().

◆ IsFinished()

bool ns3::DistributedSimulatorImpl::IsFinished ( void  ) const
virtual

Check if the simulation should finish.

Reasons to finish are because there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()).

Returns
true if no more events or stop time reached.

Implements ns3::SimulatorImpl.

Definition at line 335 of file distributed-simulator-impl.cc.

References m_globalFinished.

◆ IsLocalFinished()

bool ns3::DistributedSimulatorImpl::IsLocalFinished ( void  ) const
private

Definition at line 341 of file distributed-simulator-impl.cc.

References m_events, and m_stop.

Referenced by NextTs(), and Run().

◆ Next()

Time ns3::DistributedSimulatorImpl::Next ( void  ) const
private

Definition at line 363 of file distributed-simulator-impl.cc.

References NextTs(), and ns3::TimeStep().

Referenced by Run().

◆ NextTs()

uint64_t ns3::DistributedSimulatorImpl::NextTs ( void  ) const
private

◆ Now()

Time ns3::DistributedSimulatorImpl::Now ( void  ) const
virtual

Return the current simulation virtual time.

Returns
The current virtual time.

Implements ns3::SimulatorImpl.

Definition at line 539 of file distributed-simulator-impl.cc.

References m_currentTs, and ns3::TimeStep().

◆ ProcessOneEvent()

void ns3::DistributedSimulatorImpl::ProcessOneEvent ( void  )
private

◆ Remove()

void ns3::DistributedSimulatorImpl::Remove ( const EventId id)
virtual

Remove an event from the event list.

This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).

Parameters
[in]idThe event to remove from the list of scheduled events.

Implements ns3::SimulatorImpl.

Definition at line 558 of file distributed-simulator-impl.cc.

References ns3::Scheduler::Event::impl, IsExpired(), m_destroyEvents, m_events, and m_unscheduledEvents.

◆ Run()

void ns3::DistributedSimulatorImpl::Run ( void  )
virtual

◆ Schedule()

EventId ns3::DistributedSimulatorImpl::Schedule ( Time const &  delay,
EventImpl event 
)
virtual

Schedule a future event execution (in the same context).

Parameters
[in]delayDelay until the event expires.
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 477 of file distributed-simulator-impl.cc.

References GetContext(), ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentTs, m_events, ns3::Scheduler::EventKey::m_ts, ns3::Scheduler::EventKey::m_uid, m_uid, m_unscheduledEvents, NS_ASSERT, NS_LOG_FUNCTION, and ns3::TimeStep().

◆ ScheduleDestroy()

EventId ns3::DistributedSimulatorImpl::ScheduleDestroy ( EventImpl event)
virtual

Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.

Parameters
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 528 of file distributed-simulator-impl.cc.

References m_currentTs, m_destroyEvents, m_uid, and NS_LOG_FUNCTION.

◆ ScheduleNow()

EventId ns3::DistributedSimulatorImpl::ScheduleNow ( EventImpl event)
virtual

Schedule an event to run at the current virtual time.

Parameters
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 512 of file distributed-simulator-impl.cc.

References GetContext(), ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentTs, m_events, ns3::Scheduler::EventKey::m_ts, ns3::Scheduler::EventKey::m_uid, m_uid, m_unscheduledEvents, and NS_LOG_FUNCTION.

◆ ScheduleWithContext()

void ns3::DistributedSimulatorImpl::ScheduleWithContext ( uint32_t  context,
Time const &  delay,
EventImpl event 
)
virtual

Schedule a future event execution (in a different context).

This method is thread-safe: it can be called from any thread.

Parameters
[in]delayDelay until the event expires.
[in]contextEvent context.
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 497 of file distributed-simulator-impl.cc.

References ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, m_currentTs, m_events, m_uid, m_unscheduledEvents, and NS_LOG_FUNCTION.

◆ SetMaximumLookAhead()

void ns3::DistributedSimulatorImpl::SetMaximumLookAhead ( const Time  lookAhead)
virtual

Definition at line 285 of file distributed-simulator-impl.cc.

References m_lookAhead, NS_LOG_FUNCTION, and NS_LOG_WARN.

◆ SetScheduler()

void ns3::DistributedSimulatorImpl::SetScheduler ( ObjectFactory  schedulerFactory)
virtual

Set the Scheduler to be used to manage the event list.

Parameters
[in]schedulerFactoryA new event scheduler factory.

The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transferred to the new scheduler before we start to use it.

Implements ns3::SimulatorImpl.

Definition at line 299 of file distributed-simulator-impl.cc.

References ns3::ObjectFactory::Create(), m_events, and NS_LOG_FUNCTION.

◆ Stop() [1/2]

void ns3::DistributedSimulatorImpl::Stop ( void  )
virtual

Tell the Simulator the calling event should be the last one executed.

If a running event invokes this method, it will be the last event executed by the Simulator::Run method before returning to the caller.

Implements ns3::SimulatorImpl.

Definition at line 458 of file distributed-simulator-impl.cc.

References m_stop, and NS_LOG_FUNCTION.

◆ Stop() [2/2]

void ns3::DistributedSimulatorImpl::Stop ( Time const &  delay)
virtual

Schedule the time delay until the Simulator should stop.

Force the Simulator::Run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.

Parameters
[in]delayThe stop time, relative to the current time.

Implements ns3::SimulatorImpl.

Definition at line 466 of file distributed-simulator-impl.cc.

References ns3::Time::GetTimeStep(), NS_LOG_FUNCTION, ns3::Simulator::Schedule(), and ns3::Simulator::Stop().

Member Data Documentation

◆ m_currentContext

uint32_t ns3::DistributedSimulatorImpl::m_currentContext
private

◆ m_currentTs

uint64_t ns3::DistributedSimulatorImpl::m_currentTs
private

◆ m_currentUid

uint32_t ns3::DistributedSimulatorImpl::m_currentUid
private

◆ m_destroyEvents

DestroyEvents ns3::DistributedSimulatorImpl::m_destroyEvents
private

Definition at line 140 of file distributed-simulator-impl.h.

Referenced by Destroy(), IsExpired(), Remove(), and ScheduleDestroy().

◆ m_events

Ptr<Scheduler> ns3::DistributedSimulatorImpl::m_events
private

◆ m_globalFinished

bool ns3::DistributedSimulatorImpl::m_globalFinished
private

Definition at line 142 of file distributed-simulator-impl.h.

Referenced by DistributedSimulatorImpl(), IsFinished(), and Run().

◆ m_grantedTime

Time ns3::DistributedSimulatorImpl::m_grantedTime
private

Definition at line 155 of file distributed-simulator-impl.h.

Referenced by CalculateLookAhead(), DistributedSimulatorImpl(), and Run().

◆ m_lookAhead

Time ns3::DistributedSimulatorImpl::m_lookAhead = Seconds (-1)
staticprivate

Definition at line 156 of file distributed-simulator-impl.h.

Referenced by CalculateLookAhead(), Run(), and SetMaximumLookAhead().

◆ m_myId

uint32_t ns3::DistributedSimulatorImpl::m_myId
private

Definition at line 153 of file distributed-simulator-impl.h.

Referenced by DistributedSimulatorImpl(), GetSystemId(), and Run().

◆ m_pLBTS

LbtsMessage* ns3::DistributedSimulatorImpl::m_pLBTS
private

Definition at line 152 of file distributed-simulator-impl.h.

Referenced by DistributedSimulatorImpl(), DoDispose(), and Run().

◆ m_stop

bool ns3::DistributedSimulatorImpl::m_stop
private

Definition at line 141 of file distributed-simulator-impl.h.

Referenced by DistributedSimulatorImpl(), IsLocalFinished(), Run(), and Stop().

◆ m_systemCount

uint32_t ns3::DistributedSimulatorImpl::m_systemCount
private

Definition at line 154 of file distributed-simulator-impl.h.

Referenced by DistributedSimulatorImpl(), and Run().

◆ m_uid

uint32_t ns3::DistributedSimulatorImpl::m_uid
private

◆ m_unscheduledEvents

int ns3::DistributedSimulatorImpl::m_unscheduledEvents
private

The documentation for this class was generated from the following files: