Android.Opengl.GLES20: Method Members

The methods of Android.Opengl.GLES20 are listed below. For a list of all members, see the GLES20 Members list.

See Also: Inherited members from Java.Lang.Object

Public Methods

static
GlActiveTexture(int)
static
GlAttachShader(int, int)
static
GlBindAttribLocation(int, int, string)
static
GlBindBuffer(int, int)
static
GlBindFramebuffer(int, int)
static
GlBindRenderbuffer(int, int)
static
GlBindTexture(int, int)
static
GlBlendColor(float, float, float, float)
static
GlBlendEquation(int)
static
GlBlendEquationSeparate(int, int)
static
GlBlendFunc(int, int)
static
GlBlendFuncSeparate(int, int, int, int)
static
GlBufferData(int, int, Java.Nio.Buffer, int)
static
GlBufferSubData(int, int, int, Java.Nio.Buffer)
static
GlCheckFramebufferStatus(int) : int
static
GlClear(int)
static
GlClearColor(float, float, float, float)
static
GlClearDepthf(float)
static
GlClearStencil(int)
static
GlColorMask(bool, bool, bool, bool)
static
GlCompileShader(int)
static
GlCompressedTexImage2D(int, int, int, int, int, int, int, Java.Nio.Buffer)
static
GlCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Java.Nio.Buffer)
static
GlCopyTexImage2D(int, int, int, int, int, int, int, int)
static
GlCopyTexSubImage2D(int, int, int, int, int, int, int, int)
static
GlCreateProgram() : int
static
GlCreateShader(int) : int
static
GlCullFace(int)
static
GlDeleteBuffers(int, Java.Nio.IntBuffer)
static
GlDeleteBuffers(int, int[], int)
static
GlDeleteFramebuffers(int, Java.Nio.IntBuffer)
static
GlDeleteFramebuffers(int, int[], int)
static
GlDeleteProgram(int)
static
GlDeleteRenderbuffers(int, Java.Nio.IntBuffer)
static
GlDeleteRenderbuffers(int, int[], int)
static
GlDeleteShader(int)
static
GlDeleteTextures(int, Java.Nio.IntBuffer)
static
GlDeleteTextures(int, int[], int)
static
GlDepthFunc(int)
static
GlDepthMask(bool)
static
GlDepthRangef(float, float)
static
GlDetachShader(int, int)
static
GlDisable(int)
static
GlDisableVertexAttribArray(int)
static
GlDrawArrays(int, int, int)
static
GlDrawElements(int, int, int, Java.Nio.Buffer)
static
GlDrawElements(int, int, int, int)
static
GlEnable(int)
static
GlEnableVertexAttribArray(int)
static
GlFinish()
static
GlFlush()
static
GlFramebufferRenderbuffer(int, int, int, int)
static
GlFramebufferTexture2D(int, int, int, int, int)
static
GlFrontFace(int)
static
GlGenBuffers(int, Java.Nio.IntBuffer)
static
GlGenBuffers(int, int[], int)
static
GlGenerateMipmap(int)
static
GlGenFramebuffers(int, Java.Nio.IntBuffer)
static
GlGenFramebuffers(int, int[], int)
static
GlGenRenderbuffers(int, Java.Nio.IntBuffer)
static
GlGenRenderbuffers(int, int[], int)
static
GlGenTextures(int, Java.Nio.IntBuffer)
static
GlGenTextures(int, int[], int)
static
GlGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int)
static
GlGetActiveAttrib(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer) : string
static
GlGetActiveAttrib(int, int, int[], int, int[], int) : string
static
GlGetActiveAttrib(int, int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer, Java.Nio.IntBuffer, sbyte)
static
GlGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int)
static
GlGetActiveUniform(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer) : string
static
GlGetActiveUniform(int, int, int[], int, int[], int) : string
static
GlGetActiveUniform(int, int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer, Java.Nio.IntBuffer, sbyte)
static
GlGetAttachedShaders(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer)
static
GlGetAttachedShaders(int, int, int[], int, int[], int)
static
GlGetAttribLocation(int, string) : int
static
GlGetBooleanv(int, Java.Nio.IntBuffer)
static
GlGetBooleanv(int, bool[], int)
static
GlGetBufferParameteriv(int, int, Java.Nio.IntBuffer)
static
GlGetBufferParameteriv(int, int, int[], int)
static
GlGetError() : int
static
GlGetFloatv(int, Java.Nio.FloatBuffer)
static
GlGetFloatv(int, float[], int)
static
GlGetFramebufferAttachmentParameteriv(int, int, int, Java.Nio.IntBuffer)
static
GlGetFramebufferAttachmentParameteriv(int, int, int, int[], int)
static
GlGetIntegerv(int, Java.Nio.IntBuffer)
static
GlGetIntegerv(int, int[], int)
static
GlGetProgramInfoLog(int) : string
static
GlGetProgramiv(int, int, Java.Nio.IntBuffer)
static
GlGetProgramiv(int, int, int[], int)
static
GlGetRenderbufferParameteriv(int, int, Java.Nio.IntBuffer)
static
GlGetRenderbufferParameteriv(int, int, int[], int)
static
GlGetShaderInfoLog(int) : string
static
GlGetShaderiv(int, int, Java.Nio.IntBuffer)
static
GlGetShaderiv(int, int, int[], int)
static
GlGetShaderPrecisionFormat(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer)
static
GlGetShaderPrecisionFormat(int, int, int[], int, int[], int)
static
GlGetShaderSource(int) : string
static
GlGetShaderSource(int, int, Java.Nio.IntBuffer, sbyte)
static
GlGetShaderSource(int, int, int[], int, byte[], int)
static
GlGetString(int) : string
static
GlGetTexParameterfv(int, int, Java.Nio.FloatBuffer)
static
GlGetTexParameterfv(int, int, float[], int)
static
GlGetTexParameteriv(int, int, Java.Nio.IntBuffer)
static
GlGetTexParameteriv(int, int, int[], int)
static
GlGetUniformfv(int, int, Java.Nio.FloatBuffer)
static
GlGetUniformfv(int, int, float[], int)
static
GlGetUniformiv(int, int, Java.Nio.IntBuffer)
static
GlGetUniformiv(int, int, int[], int)
static
GlGetUniformLocation(int, string) : int
static
GlGetVertexAttribfv(int, int, Java.Nio.FloatBuffer)
static
GlGetVertexAttribfv(int, int, float[], int)
static
GlGetVertexAttribiv(int, int, Java.Nio.IntBuffer)
static
GlGetVertexAttribiv(int, int, int[], int)
static
GlHint(int, int)
static
GlIsBuffer(int) : bool
static
GlIsEnabled(int) : bool
static
GlIsFramebuffer(int) : bool
static
GlIsProgram(int) : bool
static
GlIsRenderbuffer(int) : bool
static
GlIsShader(int) : bool
static
GlIsTexture(int) : bool
static
GlLineWidth(float)
static
GlLinkProgram(int)
static
GlPixelStorei(int, int)
static
GlPolygonOffset(float, float)
static
GlReadPixels(int, int, int, int, int, int, Java.Nio.Buffer)
static
GlReleaseShaderCompiler()
static
GlRenderbufferStorage(int, int, int, int)
static
GlSampleCoverage(float, bool)
static
GlScissor(int, int, int, int)
static
GlShaderBinary(int, Java.Nio.IntBuffer, int, Java.Nio.Buffer, int)
static
GlShaderBinary(int, int[], int, int, Java.Nio.Buffer, int)
static
GlShaderSource(int, string)
static
GlStencilFunc(int, int, int)
static
GlStencilFuncSeparate(int, int, int, int)
static
GlStencilMask(int)
static
GlStencilMaskSeparate(int, int)
static
GlStencilOp(int, int, int)
static
GlStencilOpSeparate(int, int, int, int)
static
GlTexImage2D(int, int, int, int, int, int, int, int, Java.Nio.Buffer)
static
GlTexParameterf(int, int, float)
static
GlTexParameterfv(int, int, Java.Nio.FloatBuffer)
static
GlTexParameterfv(int, int, float[], int)
static
GlTexParameteri(int, int, int)
static
GlTexParameteriv(int, int, Java.Nio.IntBuffer)
static
GlTexParameteriv(int, int, int[], int)
static
GlTexSubImage2D(int, int, int, int, int, int, int, int, Java.Nio.Buffer)
static
GlUniform1f(int, float)
static
GlUniform1fv(int, int, Java.Nio.FloatBuffer)
static
GlUniform1fv(int, int, float[], int)
static
GlUniform1i(int, int)
static
GlUniform1iv(int, int, Java.Nio.IntBuffer)
static
GlUniform1iv(int, int, int[], int)
static
GlUniform2f(int, float, float)
static
GlUniform2fv(int, int, Java.Nio.FloatBuffer)
static
GlUniform2fv(int, int, float[], int)
static
GlUniform2i(int, int, int)
static
GlUniform2iv(int, int, Java.Nio.IntBuffer)
static
GlUniform2iv(int, int, int[], int)
static
GlUniform3f(int, float, float, float)
static
GlUniform3fv(int, int, Java.Nio.FloatBuffer)
static
GlUniform3fv(int, int, float[], int)
static
GlUniform3i(int, int, int, int)
static
GlUniform3iv(int, int, Java.Nio.IntBuffer)
static
GlUniform3iv(int, int, int[], int)
static
GlUniform4f(int, float, float, float, float)
static
GlUniform4fv(int, int, Java.Nio.FloatBuffer)
static
GlUniform4fv(int, int, float[], int)
static
GlUniform4i(int, int, int, int, int)
static
GlUniform4iv(int, int, Java.Nio.IntBuffer)
static
GlUniform4iv(int, int, int[], int)
static
GlUniformMatrix2fv(int, int, bool, Java.Nio.FloatBuffer)
static
GlUniformMatrix2fv(int, int, bool, float[], int)
static
GlUniformMatrix3fv(int, int, bool, Java.Nio.FloatBuffer)
static
GlUniformMatrix3fv(int, int, bool, float[], int)
static
GlUniformMatrix4fv(int, int, bool, Java.Nio.FloatBuffer)
static
GlUniformMatrix4fv(int, int, bool, float[], int)
static
GlUseProgram(int)
static
GlValidateProgram(int)
static
GlVertexAttrib1f(int, float)
static
GlVertexAttrib1fv(int, Java.Nio.FloatBuffer)
static
GlVertexAttrib1fv(int, float[], int)
static
GlVertexAttrib2f(int, float, float)
static
GlVertexAttrib2fv(int, Java.Nio.FloatBuffer)
static
GlVertexAttrib2fv(int, float[], int)
static
GlVertexAttrib3f(int, float, float, float)
static
GlVertexAttrib3fv(int, Java.Nio.FloatBuffer)
static
GlVertexAttrib3fv(int, float[], int)
static
GlVertexAttrib4f(int, float, float, float, float)
static
GlVertexAttrib4fv(int, Java.Nio.FloatBuffer)
static
GlVertexAttrib4fv(int, float[], int)
static
GlVertexAttribPointer(int, int, int, bool, int, Java.Nio.Buffer)
static
GlVertexAttribPointer(int, int, int, bool, int, int)
static
GlViewport(int, int, int, int)