static | GlActiveTexture(int) |
static | GlAttachShader(int, int) |
static | GlBindAttribLocation(int, int, string) |
static | GlBindBuffer(int, int) |
static | GlBindFramebuffer(int, int) |
static | GlBindRenderbuffer(int, int) |
static | GlBindTexture(int, int) |
static | GlBlendColor(float, float, float, float) |
static | GlBlendEquation(int) |
static | GlBlendEquationSeparate(int, int) |
static | GlBlendFunc(int, int) |
static | GlBlendFuncSeparate(int, int, int, int) |
static | GlBufferData(int, int, Java.Nio.Buffer, int) |
static | GlBufferSubData(int, int, int, Java.Nio.Buffer) |
static | GlCheckFramebufferStatus(int) : int |
static | GlClear(int) |
static | GlClearColor(float, float, float, float) |
static | GlClearDepthf(float) |
static | GlClearStencil(int) |
static | GlColorMask(bool, bool, bool, bool) |
static | GlCompileShader(int) |
static | GlCompressedTexImage2D(int, int, int, int, int, int, int, Java.Nio.Buffer) |
static | GlCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Java.Nio.Buffer) |
static | GlCopyTexImage2D(int, int, int, int, int, int, int, int) |
static | GlCopyTexSubImage2D(int, int, int, int, int, int, int, int) |
static | GlCreateProgram() : int |
static | GlCreateShader(int) : int |
static | GlCullFace(int) |
static | GlDeleteBuffers(int, Java.Nio.IntBuffer) |
static | GlDeleteBuffers(int, int[], int) |
static | GlDeleteFramebuffers(int, Java.Nio.IntBuffer) |
static | GlDeleteFramebuffers(int, int[], int) |
static | GlDeleteProgram(int) |
static | GlDeleteRenderbuffers(int, Java.Nio.IntBuffer) |
static | GlDeleteRenderbuffers(int, int[], int) |
static | GlDeleteShader(int) |
static | GlDeleteTextures(int, Java.Nio.IntBuffer) |
static | GlDeleteTextures(int, int[], int) |
static | GlDepthFunc(int) |
static | GlDepthMask(bool) |
static | GlDepthRangef(float, float) |
static | GlDetachShader(int, int) |
static | GlDisable(int) |
static | GlDisableVertexAttribArray(int) |
static | GlDrawArrays(int, int, int) |
static | GlDrawElements(int, int, int, Java.Nio.Buffer) |
static | GlDrawElements(int, int, int, int) |
static | GlEnable(int) |
static | GlEnableVertexAttribArray(int) |
static | GlFinish() |
static | GlFlush() |
static | GlFramebufferRenderbuffer(int, int, int, int) |
static | GlFramebufferTexture2D(int, int, int, int, int) |
static | GlFrontFace(int) |
static | GlGenBuffers(int, Java.Nio.IntBuffer) |
static | GlGenBuffers(int, int[], int) |
static | GlGenerateMipmap(int) |
static | GlGenFramebuffers(int, Java.Nio.IntBuffer) |
static | GlGenFramebuffers(int, int[], int) |
static | GlGenRenderbuffers(int, Java.Nio.IntBuffer) |
static | GlGenRenderbuffers(int, int[], int) |
static | GlGenTextures(int, Java.Nio.IntBuffer) |
static | GlGenTextures(int, int[], int) |
static | GlGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int) |
static | GlGetActiveAttrib(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer) : string |
static | GlGetActiveAttrib(int, int, int[], int, int[], int) : string |
static | GlGetActiveAttrib(int, int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer, Java.Nio.IntBuffer, sbyte)
|
static | GlGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int) |
static | GlGetActiveUniform(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer) : string |
static | GlGetActiveUniform(int, int, int[], int, int[], int) : string |
static | GlGetActiveUniform(int, int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer, Java.Nio.IntBuffer, sbyte)
|
static | GlGetAttachedShaders(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer) |
static | GlGetAttachedShaders(int, int, int[], int, int[], int) |
static | GlGetAttribLocation(int, string) : int |
static | GlGetBooleanv(int, Java.Nio.IntBuffer) |
static | GlGetBooleanv(int, bool[], int) |
static | GlGetBufferParameteriv(int, int, Java.Nio.IntBuffer) |
static | GlGetBufferParameteriv(int, int, int[], int) |
static | GlGetError() : int |
static | GlGetFloatv(int, Java.Nio.FloatBuffer) |
static | GlGetFloatv(int, float[], int) |
static | GlGetFramebufferAttachmentParameteriv(int, int, int, Java.Nio.IntBuffer) |
static | GlGetFramebufferAttachmentParameteriv(int, int, int, int[], int) |
static | GlGetIntegerv(int, Java.Nio.IntBuffer) |
static | GlGetIntegerv(int, int[], int) |
static | GlGetProgramInfoLog(int) : string |
static | GlGetProgramiv(int, int, Java.Nio.IntBuffer) |
static | GlGetProgramiv(int, int, int[], int) |
static | GlGetRenderbufferParameteriv(int, int, Java.Nio.IntBuffer) |
static | GlGetRenderbufferParameteriv(int, int, int[], int) |
static | GlGetShaderInfoLog(int) : string |
static | GlGetShaderiv(int, int, Java.Nio.IntBuffer) |
static | GlGetShaderiv(int, int, int[], int) |
static | GlGetShaderPrecisionFormat(int, int, Java.Nio.IntBuffer, Java.Nio.IntBuffer) |
static | GlGetShaderPrecisionFormat(int, int, int[], int, int[], int) |
static | GlGetShaderSource(int) : string |
static | GlGetShaderSource(int, int, Java.Nio.IntBuffer, sbyte)
|
static | GlGetShaderSource(int, int, int[], int, byte[], int) |
static | GlGetString(int) : string |
static | GlGetTexParameterfv(int, int, Java.Nio.FloatBuffer) |
static | GlGetTexParameterfv(int, int, float[], int) |
static | GlGetTexParameteriv(int, int, Java.Nio.IntBuffer) |
static | GlGetTexParameteriv(int, int, int[], int) |
static | GlGetUniformfv(int, int, Java.Nio.FloatBuffer) |
static | GlGetUniformfv(int, int, float[], int) |
static | GlGetUniformiv(int, int, Java.Nio.IntBuffer) |
static | GlGetUniformiv(int, int, int[], int) |
static | GlGetUniformLocation(int, string) : int |
static | GlGetVertexAttribfv(int, int, Java.Nio.FloatBuffer) |
static | GlGetVertexAttribfv(int, int, float[], int) |
static | GlGetVertexAttribiv(int, int, Java.Nio.IntBuffer) |
static | GlGetVertexAttribiv(int, int, int[], int) |
static | GlHint(int, int) |
static | GlIsBuffer(int) : bool |
static | GlIsEnabled(int) : bool |
static | GlIsFramebuffer(int) : bool |
static | GlIsProgram(int) : bool |
static | GlIsRenderbuffer(int) : bool |
static | GlIsShader(int) : bool |
static | GlIsTexture(int) : bool |
static | GlLineWidth(float) |
static | GlLinkProgram(int) |
static | GlPixelStorei(int, int) |
static | GlPolygonOffset(float, float) |
static | GlReadPixels(int, int, int, int, int, int, Java.Nio.Buffer) |
static | GlReleaseShaderCompiler() |
static | GlRenderbufferStorage(int, int, int, int) |
static | GlSampleCoverage(float, bool) |
static | GlScissor(int, int, int, int) |
static | GlShaderBinary(int, Java.Nio.IntBuffer, int, Java.Nio.Buffer, int) |
static | GlShaderBinary(int, int[], int, int, Java.Nio.Buffer, int) |
static | GlShaderSource(int, string) |
static | GlStencilFunc(int, int, int) |
static | GlStencilFuncSeparate(int, int, int, int) |
static | GlStencilMask(int) |
static | GlStencilMaskSeparate(int, int) |
static | GlStencilOp(int, int, int) |
static | GlStencilOpSeparate(int, int, int, int) |
static | GlTexImage2D(int, int, int, int, int, int, int, int, Java.Nio.Buffer) |
static | GlTexParameterf(int, int, float) |
static | GlTexParameterfv(int, int, Java.Nio.FloatBuffer) |
static | GlTexParameterfv(int, int, float[], int) |
static | GlTexParameteri(int, int, int) |
static | GlTexParameteriv(int, int, Java.Nio.IntBuffer) |
static | GlTexParameteriv(int, int, int[], int) |
static | GlTexSubImage2D(int, int, int, int, int, int, int, int, Java.Nio.Buffer) |
static | GlUniform1f(int, float) |
static | GlUniform1fv(int, int, Java.Nio.FloatBuffer) |
static | GlUniform1fv(int, int, float[], int) |
static | GlUniform1i(int, int) |
static | GlUniform1iv(int, int, Java.Nio.IntBuffer) |
static | GlUniform1iv(int, int, int[], int) |
static | GlUniform2f(int, float, float) |
static | GlUniform2fv(int, int, Java.Nio.FloatBuffer) |
static | GlUniform2fv(int, int, float[], int) |
static | GlUniform2i(int, int, int) |
static | GlUniform2iv(int, int, Java.Nio.IntBuffer) |
static | GlUniform2iv(int, int, int[], int) |
static | GlUniform3f(int, float, float, float) |
static | GlUniform3fv(int, int, Java.Nio.FloatBuffer) |
static | GlUniform3fv(int, int, float[], int) |
static | GlUniform3i(int, int, int, int) |
static | GlUniform3iv(int, int, Java.Nio.IntBuffer) |
static | GlUniform3iv(int, int, int[], int) |
static | GlUniform4f(int, float, float, float, float) |
static | GlUniform4fv(int, int, Java.Nio.FloatBuffer) |
static | GlUniform4fv(int, int, float[], int) |
static | GlUniform4i(int, int, int, int, int) |
static | GlUniform4iv(int, int, Java.Nio.IntBuffer) |
static | GlUniform4iv(int, int, int[], int) |
static | GlUniformMatrix2fv(int, int, bool, Java.Nio.FloatBuffer) |
static | GlUniformMatrix2fv(int, int, bool, float[], int) |
static | GlUniformMatrix3fv(int, int, bool, Java.Nio.FloatBuffer) |
static | GlUniformMatrix3fv(int, int, bool, float[], int) |
static | GlUniformMatrix4fv(int, int, bool, Java.Nio.FloatBuffer) |
static | GlUniformMatrix4fv(int, int, bool, float[], int) |
static | GlUseProgram(int) |
static | GlValidateProgram(int) |
static | GlVertexAttrib1f(int, float) |
static | GlVertexAttrib1fv(int, Java.Nio.FloatBuffer) |
static | GlVertexAttrib1fv(int, float[], int) |
static | GlVertexAttrib2f(int, float, float) |
static | GlVertexAttrib2fv(int, Java.Nio.FloatBuffer) |
static | GlVertexAttrib2fv(int, float[], int) |
static | GlVertexAttrib3f(int, float, float, float) |
static | GlVertexAttrib3fv(int, Java.Nio.FloatBuffer) |
static | GlVertexAttrib3fv(int, float[], int) |
static | GlVertexAttrib4f(int, float, float, float, float) |
static | GlVertexAttrib4fv(int, Java.Nio.FloatBuffer) |
static | GlVertexAttrib4fv(int, float[], int) |
static | GlVertexAttribPointer(int, int, int, bool, int, Java.Nio.Buffer) |
static | GlVertexAttribPointer(int, int, int, bool, int, int) |
static | GlViewport(int, int, int, int) |