The OES_texture_float
extension is part of the WebGL API and exposes floating-point pixel types for textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default.
Extended methodsEdit
This extension extends WebGLRenderingContext.texImage2D()
and WebGLRenderingContext.texSubImage2D()
:
- The
type
parameter now acceptsgl.FLOAT
. - The
pixels
parameter now accepts anArrayBufferView
of typeFloat32Array
.
Limitation: Linear filteringEdit
Linear filtering on floating-point textures is not allowed with this extension. If you set the magnification or minification filter in the WebGLRenderingContext.texParameter()
method to one of gl.LINEAR
, gl.LINEAR_MIPMAP_NEAREST
, gl.NEAREST_MIPMAP_LINEAR
, or gl.LINEAR_MIPMAP_LINEAR
, and use floating-point textures, the texture will be marked as incomplete.
To use linear filtering on floating-point textures, enable the OES_texture_float_linear
extension in addition to this extension.
Floating-point color buffersEdit
This extension implicitly enables the WEBGL_color_buffer_float
extension, which allows rendering to 32-bit floating-point color buffers.
ExamplesEdit
var ext = gl.getExtension("OES_texture_float");
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
OES_texture_float The definition of 'OES_texture_float' in that specification. |
Recommendation | Initial definition. |