WebGLUniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

DescriptionEdit

The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:

ExamplesEdit

Getting an uniform location

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");

var location = gl.getUniformLocation(WebGLProgram, "uniformName");

SpecificationsEdit

Specification Status Comment
WebGL 1.0
The definition of 'WebGLUniformLocation' in that specification.
Recommendation Initial definition.

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 4.0 (2.0) 11 12 5.1
Available in workers No support 44 (44) [1] No support No support No support

[1] This feature is behind a feature preference setting. In about:config, set gfx.offscreencanvas.enabled to true.

See alsoEdit

Document Tags and Contributors

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 Contributors to this page: atul, fscholz
 Last updated by: atul,