The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
DescriptionEdit
The WebGLUniformLocation
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation
objects, the following methods of the WebGLRenderingContext
are useful:
ExamplesEdit
Getting an uniform location
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var location = gl.getUniformLocation(WebGLProgram, "uniformName");
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLUniformLocation' in that specification. |
Recommendation | Initial definition. |
Browser compatibilityEdit
[1] This feature is behind a feature preference setting. In about:config, set gfx.offscreencanvas.enabled
to true
.