The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
Properties
WebGLShaderPrecisionFormat.rangeMin- The base 2 log of the absolute value of the minimum value that can be represented.
WebGLShaderPrecisionFormat.rangeMax- The base 2 log of the absolute value of the maximum value that can be represented.
WebGLShaderPrecisionFormat.precision- The number of bits of precision that can be represented. For integer formats this value is always 0.
Examples
A WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | 9 | 11.0 (11.0) | 11 | 12 | 5.1 |
| Available in workers | Not supported | 44 (44) [1] | Not supported | Not supported | Not supported |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |
| Available in workers | Not supported | Not supported | 44.0 (44) [1] | Not supported | Not supported | Not supported |
[1] This feature is behind a feature preference setting. In about:config, set gfx.offscreencanvas.enabled to true.