WebGLShaderPrecisionFormat.rangeMax

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

ExamplesEdit

var canvas = document.getElementById("canvas"); 
var gl = canvas.getContext("webgl");

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24

SpecificationsEdit

Specification Status Comment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat.rangeMax' in that specification.
Recommendation Initial definition.

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 11.0 (11.0) 11 12 5.1

See alsoEdit

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,