The read-only WebGLShaderPrecisionFormat.precision
property returns the number of bits of precision that can be represented.
For integer formats this value is always 0.
ExamplesEdit
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision; // 23
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision; // 0
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat.precision' in that specification. |
Recommendation | Initial definition. |
Browser compatibilityEdit
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 11.0 (11.0) | 11 | 12 | 5.1 |