The WEBGL_lose_context extension is part of the WebGL API and exposes functions to simulate losing and restoring a WebGLRenderingContext.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
MethodsEdit
WEBGL_lose_context.loseContext()- Simulates losing the context.
WEBGL_lose_context.restoreContext()- Simulates restoring the context.
ExamplesEdit
With this extension, you can simulate the webglcontextlost and webglcontextrestored events:
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
canvas.addEventListener("webglcontextlost", function(e) {
console.log(e);
}, false);
gl.getExtension('WEBGL_lose_context').loseContext();
// WebGLContextEvent event with type "webglcontextlost" is logged.
SpecificationsEdit
| Specification | Status | Comment |
|---|---|---|
| WEBGL_lose_context The definition of 'WEBGL_lose_context' in that specification. |
Recommendation | Initial definition. |
Browser compatibilityEdit
[1] This extension was prefixed with MOZ_ from version 19 to version 21.