The WebGLRenderingContext.isContextLost()
method returns a Boolean
indicating whether or not the WebGL context has been lost.
Syntax
gl.isContextLost();
Return value
A Boolean
. True if the context is lost, false otherwise.
Examples
For example, when checking for program linking success, you could also check if the context is not lost:
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) {
var info = gl.getProgramInfoLog(program);
console.log("Error linking program:\n" + info);
}
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLRenderingContext.isContextLost' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
See also
- The
WebGLContextEvent
signals changes in the context state.