The WebGLRenderingContext.stencilMaskSeparate()
method of the WebGL API controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.
The WebGLRenderingContext.stencilMask()
method can set both, the front and back stencil writemasks to one value at the same time.
SyntaxEdit
void gl.stencilMaskSeparate(face, mask);
Parameters
- face
- A
GLenum
specifying whether the front and/or back stencil writemask is updated. The possible values are:gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
mask
- A
GLuint
specifying a bit mask to enable or disable writing of individual bits in the stencil planes. By default, the mask is all 1.
Return value
None.
ExamplesEdit
gl.stencilMaskSeparate(gl.FRONT, 110101);
To get the current stencil masks, query the STENCIL_WRITEMASK
, STENCIL_BACK_WRITEMASK
, or STENCIL_BITS
constants.
gl.getParameter(gl.STENCIL_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BACK_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BITS);
// 0
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'stencilMaskSeparate' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glStencilMaskSeparate' in that specification. |
Standard | Man page of the OpenGL API. |