The WebGLRenderingContext.drawArrays() method of the WebGL API renders primitives from array data.
Syntax
void gl.drawArrays(mode, first, count);
Parameters
mode- A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
- first
- A
GLintspecifying the starting index in the array of vector points. - count
- A
GLsizeispecifying the number of indices to be rendered.
Return value
None.
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
firstorcountare negative, agl.INVALID_VALUEerror is thrown. - if
gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
gl.drawArrays(gl.POINTS, 0, 8);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'drawArrays' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glDrawArrays' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |