The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
Syntax
void gl.cullFace(mode);
Parameters
mode- A
GLenumspecifying whether front- or back-facing polygons are candidates for culling. The default value isgl.BACK. Possible values are:gl.FRONTgl.BACKgl.FRONT_AND_BACK
Return value
None.
Examples
Polygon culling is disabled by default. To enable or disable culling, use the enable() and disable() methods with the argument gl.CULL_FACE.
gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK; // true
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'cullFace' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glCullFace' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |