The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the buffer object's data store.
Syntax
void gl.bufferData(target, size, usage); void gl.bufferData(target, data, usage);
Parameters
- target
- A
GLenumspecifying the binding point (target). Possible values:gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
- size
- A
GLsizeiptrsetting the size of the buffer object's data store. - data Optional
- An
ArrayBuffer,SharedArrayBufferor one of theArrayBufferViewtyped array types that will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined. - usage
- A
GLenumspecifying the usage pattern of the data store. Possible values:gl.STATIC_DRAW: Contents of the buffer are likely to be used often and not change often. Contents are written to the buffer, but not read.gl.DYNAMIC_DRAW: Contents of the buffer are likely to be used often and change often. Contents are written to the buffer, but not read.gl.STREAM_DRAW: Contents of the buffer are likely to not be used often. Contents are written to the buffer, but not read.- When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ: Contents of the buffer are likely to be used often and not change often. Contents are read from the buffer, but not written.gl.DYNAMIC_READ: Contents of the buffer are likely to be used often and change often. Contents are read from the buffer, but not written.gl.STREAM_READ: Contents of the buffer are likely to not be used often. Contents are read from the buffer, but not written.gl.STATIC_COPY: Contents of the buffer are likely to be used often and not change often. Contents are neither written or read by the user.gl.DYNAMIC_COPY: Contents of the buffer are likely to be used often and change often. Contents are neither written or read by the user.gl.STREAM_COPY: Contents of the buffer are likely to be used often and not change often. Contents are neither written or read by the user.
Return value
None.
Exceptions
- A
gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize. - A
gl.INVALID_VALUEerror is thrown ifsizeis negative. - A
gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
Using bufferData
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter() method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bufferData' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glBufferData' in that specification. |
Standard | Man page of the OpenGL API. |
| OpenGL ES 3.0 The definition of 'glBufferData' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER,gl.COPY_WRITE_BUFFER,gl.TRANSFORM_FEEDBACK_BUFFER,gl.UNIFORM_BUFFER,gl.PIXEL_PACK_BUFFER,gl.PIXEL_UNPACK_BUFFERAdds new usage hints:gl.STATIC_READ,gl.DYNAMIC_READ,gl.STREAM_READ,gl.STATIC_COPY,gl.DYNAMIC_COPY,gl.STREAM_COPY. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
| WebGL 2 | No support [2] | No support | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
| WebGL 2 | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.