The WebGLRenderingContext.framebufferTexture2D() method of the WebGL API attaches a texture to a WebGLFramebuffer.
Syntax
void gl.framebufferTexture2D(target, attachment, textarget, texture, level);
Parameters
- target
- A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.- When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER: Used as a source for reading operations.
- attachment
- A
GLenumspecifying the attachment point for thetexture. Possible values:gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.- When using a WebGL 2 context, the following values are available additionally:
gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1
gl.COLOR_ATTACHMENT2
gl.COLOR_ATTACHMENT3
gl.COLOR_ATTACHMENT4
gl.COLOR_ATTACHMENT5
gl.COLOR_ATTACHMENT6
gl.COLOR_ATTACHMENT7
gl.COLOR_ATTACHMENT8
gl.COLOR_ATTACHMENT9
gl.COLOR_ATTACHMENT10
gl.COLOR_ATTACHMENT11
gl.COLOR_ATTACHMENT12
gl.COLOR_ATTACHMENT13
gl.COLOR_ATTACHMENT14
gl.COLOR_ATTACHMENT15
- When using the
WEBGL_draw_buffersextension:ext.COLOR_ATTACHMENT0_WEBGL(same asgl.COLOR_ATTACHMENT0)
ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
- When using the
WEBGL_depth_textureextension:ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
- textarget
- A
GLenumspecifying the texture target. Possible values:gl.TEXTURE_2D: A 2D image.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube.
- texture
- A
WebGLTextureobject whose image to attach. - level
- A
GLintspecifying the mipmap level of the texture image to be attached. Must be 0.
Return value
None.
Exceptions
- A
gl.INVALID_ENUMerror is thrown iftargetis notgl.FRAMEBUFFER.attachmentis not one of the accepted attachment points.textargetis not one of the accepted texture targets.
- A
gl.INVALID_VALUEerror is thrown iflevelis not 0. - A
gl.INVALID_OPERATIONerror is thrown iftextureisn't 0 or the name of an existing texture object.
Examples
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE2D, texture, 0);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'framebufferTexture2D' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glFramebufferTexture2D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 2 API. |
| OpenGL ES 3.0 The definition of 'glFramebufferTexture2D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
| WebGL 2 | No support [2] | No support | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
| WebGL 2 | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.