The WebGLRenderingContext.getUniformLocation()
method of the WebGL API returns a WebGLUniformLocation
of a uniform variable in a given WebGLProgram
.
SyntaxEdit
WebGLUniformLocation gl.getUniformLocation(program, name);
Parameters
- program
- A
WebGLProgram
containing the uniform variable. - name
- A
DOMString
specifying the name of the uniform variable whose location to get.
Return value
A WebGLUniformLocation
object indicating the location of the variable name if found. Returns null
otherwise.
ExamplesEdit
gl.getUniformLocation(program, "vColor");
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getUniformLocation' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetUniformLocation' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibilityEdit
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |