WebGLRenderingContext.getShaderParameter()

The WebGLRenderingContext.getShaderParameter() method of the WebGL API returns information about the given shader.

SyntaxEdit

any gl.getShaderParameter(shader, pname);

Parameters

shader
A WebGLShader to get parameter information from.
pname
A Glenum specifying the information to query. Possible values:
  • gl.DELETE_STATUS: Returns a GLboolean indicating whether or not the shader is flagged for deletion.
  • gl.COMPILE_STATUS: Returns a GLboolean indicating whether or not the las shader compilation was successful.
  • gl.SHADER_TYPE: Returns a GLenum indicating the whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.

Return value

Returns the requested shader information (as specified with pname).

ExamplesEdit

gl.getShaderParameter(shader, gl.SHADER_TYPE);

SpecificationsEdit

Specification Status Comment
WebGL 1.0
The definition of 'getShaderParameter' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetShaderiv' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityEdit

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1

See alsoEdit

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,