The WebGLRenderingContext.getShaderParameter() method of the WebGL API returns information about the given shader.
Syntax
any gl.getShaderParameter(shader, pname);
Parameters
- shader
- A
WebGLShaderto get parameter information from. - pname
- A
Glenumspecifying the information to query. Possible values:gl.DELETE_STATUS: Returns aGLbooleanindicating whether or not the shader is flagged for deletion.gl.COMPILE_STATUS: Returns aGLbooleanindicating whether or not the las shader compilation was successful.gl.SHADER_TYPE: Returns aGLenumindicating the whether the shader is a vertex shader (gl.VERTEX_SHADER) or fragment shader (gl.FRAGMENT_SHADER) object.
Return value
Returns the requested shader information (as specified with pname).
Examples
gl.getShaderParameter(shader, gl.SHADER_TYPE);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getShaderParameter' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetShaderiv' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |