The WebGLRenderingContext.checkFramebufferStatus() method of the WebGL API returns the completeness status of the WebGLFramebuffer object.
Syntax
GLenum gl.checkFramebufferStatus(target);
Parameters
- target
- A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.- When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER: Used as a source for reading operations.
Return value
A GLenum indicating the completeness status of the framebuffer or 0 if an error occurs. Possible enum return values:
gl.FRAMEBUFFER_COMPLETE: The framebuffer is ready to display.gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT: The attachment types are mismatched or not all framebuffer attachment points are framebuffer attachment complete.gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: There is no attachment.gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Height and width of the attachment are not the same.gl.FRAMEBUFFER_UNSUPPORTED: The format of the attachment is not supported or if depth and stencil attachments are not the same renderbuffer.- When using a WebGL 2 context, the following values can be returned additionally:
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: The values ofgl.RENDERBUFFER_SAMPLESare different among attached renderbuffers, or are non-zero if the attached images are a mix of renderbuffers and textures.
Examples
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var framebuffer = gl.createFramebuffer();
// ...
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'checkFramebufferStatus' in that specification. |
Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glCheckFramebufferStatus' in that specification. |
Standard | Man page of the OpenGL API. |
| WebGL 2.0 The definition of 'checkFramebufferStatus' in that specification. |
Editor's Draft | Updated definition for WebGL 2. |
| OpenGL ES 3.0 The definition of 'glCheckFramebufferStatus' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
| WebGL 2 | No support [2] | No support | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
| WebGL 2 | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.