The WebGLRenderingContext.finish() method of the WebGL API blocks execution until all previously called commands are finished.
Syntax
void gl.finish();
Parameters
None.
Return value
None.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'finish' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glFinish' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
| Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|---|
| Basic support | ? | 25 | (Yes) | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
See also
WebGLRenderingContext.flush()- WebGL best practices (which recommends avoiding
finish()as it may slow down your main rendering loop)