The WebGLRenderingContext.finish()
method of the WebGL API blocks execution until all previously called commands are finished.
SyntaxEdit
void gl.finish();
Parameters
None.
Return value
None.
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'finish' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glFinish' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibilityEdit
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
See alsoEdit
WebGLRenderingContext.flush()
- WebGL best practices (which recommends avoiding
finish()
as it may slow down your main rendering loop)