The WebGLRenderingContext.sampleCoverage()
method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
SyntaxEdit
void gl.sampleCoverage(value, invert);
Parameters
- value
- A
GLclampf
which sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0. - invert
- A
GLboolean
which sets whether or not the coverage masks should be inverted. The default value isfalse
.
Return value
None.
ExamplesEdit
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable()
and disable()
methods with the argument gl.SAMPLE_COVERAGE
and gl.SAMPLE_ALPHA_TO_COVERAGE
.
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE
and SAMPLE_COVERAGE_INVERT
constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'sampleCoverage' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glSampleCoverage' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibilityEdit
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
See alsoEdit
HTMLCanvasElement.getContext()
–antialias
parameter for the context.