The WebGLRenderingContext.getBufferParameter() method of the WebGL API returns information about the buffer.
Syntax
any gl.getBufferParameter(target, pname);
Parameters
- target
- A
Glenumspecifying the target buffer object. Possible values:gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
- pname
- A
Glenumspecifying information to query. Possible values:gl.BUFFER_SIZE: Returns aGLintindicating the size of the buffer in bytes.gl.BUFFER_USAGE: Returns aGLenumindicating the usage pattern of the buffer. This is either:gl.STATIC_DRAW,gl.DYNAMIC_DRAW,gl.STREAM_DRAW.- When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ,gl.DYNAMIC_READ,gl.STREAM_READ,gl.STATIC_COPY,gl.DYNAMIC_COPY,gl.STREAM_COPY.
Return value
Depends on the requested information (as specified with pname). Either a GLint or a GLenum.
Examples
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getBufferParameter' in that specification. |
Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glGetBufferParameteriv' in that specification. |
Standard | Man page of the (similar) OpenGL ES 2 API. |
| WebGL 2.0 The definition of 'getBufferParameter' in that specification. |
Editor's Draft | Updated definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glGetBufferParameter' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER,gl.COPY_WRITE_BUFFER,gl.TRANSFORM_FEEDBACK_BUFFER,gl.UNIFORM_BUFFER,gl.PIXEL_PACK_BUFFER,gl.PIXEL_UNPACK_BUFFERAdds new usage hints:gl.STATIC_READ,gl.DYNAMIC_READ,gl.STREAM_READ,gl.STATIC_COPY,gl.DYNAMIC_COPY,gl.STREAM_COPY. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
| WebGL 2 | No support [2] | No support | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
| WebGL 2 | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.