WebGLRenderingContext.useProgram()

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part the current rendering state.

SyntaxEdit

void gl.useProgram(program);

Parameters

program
A WebGLProgram to use.

Return value

None.

ExamplesEdit

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);

SpecificationsEdit

Specification Status Comment
WebGL 1.0
The definition of 'useProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glUseProgram' in that specification.
Standard Man page of the OpenGL API.

Browser compatibilityEdit

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1

See alsoEdit

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,