The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified WebGLProgram
as part the current rendering state.
SyntaxEdit
void gl.useProgram(program);
Parameters
- program
- A
WebGLProgram
to use.
Return value
None.
ExamplesEdit
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'useProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUseProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibilityEdit
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |