The WebGLRenderingContext.bindRenderbuffer()
method of the WebGL API binds a given WebGLRenderbuffer
to a target, which must be gl.RENDERBUFFER
.
Syntax
void gl.bindRenderbuffer(target, renderbuffer);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
- renderbuffer
- A
WebGLRenderbuffer
object to bind.
Return value
None.
Errors thrown
A gl.INVALID_ENUM
error is thrown if target
is not gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
var canvas = document.getElementById("canvas"); var gl = canvas.getContext("webgl"); var renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindRenderbuffer' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBindRenderbuffer' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|---|
Basic support | ? | 25 | (Yes) | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |