The WebGLRenderingContext.linkProgram()
method of the WebGL API links a given WebGLProgram
to the attached vertex and fragment shaders.
Syntax
void gl.linkProgram(program);
Parameters
- program
- A
WebGLProgram
to link.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'linkProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glLinkProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |