WebGL2RenderingContext.vertexAttribDivisor()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.

SyntaxEdit

void gl.vertexAttribDivisor(index, divisor);

Parameters

index
A GLuint specifying the index of the generic vertex attributes.
divisor
A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None.

ExamplesEdit

gl.vertexAttribDivisor(0, 2);

SpecificationsEdit

Specification Status Comment
WebGL 2.0
The definition of 'vertexAttribDivisor' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glVertexAttribDivisor' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support No support [2] Nightly build [1] No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See alsoEdit

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,