This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.uniform[1234]ui[v]() methods of the WebGL API specify values of uniform variables.
Syntax
void gl.uniform1ui(location, v0); void gl.uniform1uiv(location, value); void gl.uniform2ui(location, v0, v1); void gl.uniform2uiv(location, value); void gl.uniform3ui(location, v0, v1, v2); void gl.uniform3uiv(location, value); void gl.uniform4ui(location, v0, v1, v2, v3); void gl.uniform4uiv(location, value);
Parameters
- location
- A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. value, v0, v1, v2, v3- A new value to be used for the uniform variable. Possible types:
- A
Numberfor unsigned integer values (methods with "ui"). - A
Uint32Arrayfor unsigned integer vector methods (methods with "uiv").
- A
Return value
None.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'uniform' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glUniform' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.