This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.
Syntax
void gl.getBufferSubData(target, offset, returnedData);
Parameters
target- A
GLenumspecifying the binding point (target). Possible values:gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
offset- A
GLintptrspecifying the byte offset from which to start reading from the buffer. returnedData- A
ArrayBufferorSharedArrayBufferto which to write the buffer data.
Return value
None.
Exceptions
An INVALID_VALUE error is generated if:
offset+returnedData.byteLengthwould extend beyond the end of the bufferreturnedDataisnulloffsetis less than zero.
An INVALID_OPERATION error is generated if:
- zero is bound to
target targetisTRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.
Examples
var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl.getBufferSubData(gl.ARRAY_BUFFER, 0, arrBuffer);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'getBufferSubData' in that specification. |
Editor's Draft | Initial definition. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.