This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getBufferSubData()
method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer
or SharedArrayBuffer
.
Syntax
void gl.getBufferSubData(target, offset, returnedData);
Parameters
target
- A
GLenum
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
offset
- A
GLintptr
specifying the byte offset from which to start reading from the buffer. returnedData
- A
ArrayBuffer
orSharedArrayBuffer
to which to write the buffer data.
Return value
None.
Exceptions
An INVALID_VALUE
error is generated if:
offset
+returnedData.byteLength
would extend beyond the end of the bufferreturnedData
isnull
offset
is less than zero.
An INVALID_OPERATION
error is generated if:
- zero is bound to
target
target
isTRANSFORM_FEEDBACK_BUFFER
, and any transform feedback object is currently active.
Examples
var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl.getBufferSubData(gl.ARRAY_BUFFER, 0, arrBuffer);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getBufferSubData' in that specification. |
Editor's Draft | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.