This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.copyBufferSubData() method of the WebGL 2 API copies part of the data of a buffer to another buffer.
Syntax
void gl.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
Parameters
readTarget
writeTarget- A
GLenumspecifying the binding point (target) from whose data store should be read or written. Possible values:gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another (provided specifically for copy operations).gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another (provided specifically for copy operations).gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
readOffset
writeOffset- A
GLintptrspecifying the byte offset from which to start reading from or writing to the buffer. size- A
GLsizeiin bytes specifying the size of the data to be copied fromreadTargettowriteTarget.
Return value
None.
Examples
var srcBuffer = gl.createBuffer(); var dstBuffer = gl.createBuffer(); var data = new Float32Array(vertices); var length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'copyBufferSubData' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glCopyBufferSubData' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.