This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
Syntax
void gl.renderbufferStorageMultisample(target, samples, internalFormat, width, height);
Parameters
- target
- A
GLenumspecifying the target renderbuffer object. Possible values:gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
- samples
- A
GLsizeispecifying the number of samples to be used for the renderbuffer storage. - internalFormat
- A
GLenumspecifying the internal format of the renderbuffer. Possible values:gl.R8gl.R8UIgl.R8Igl.R16UIgl.R16Igl.R32UIgl.R32Igl.RG8gl.RG8UIgl.RG8Igl.RG16UIgl.RG16Igl.RG32UIgl.RG32Igl.RGB8gl.RGBA8gl.SRGB8_ALPHA8gl.RGBA4gl.RGB565gl.RGB5_A1gl.RGB10_A2gl.RGBA8UIgl.RGBA8Igl.RGB10_A2UIgl.RGBA16UIgl.RGBA16Igl.RGBA32Igl.RGBA32UIgl.DEPTH_COMPONENT16gl.DEPTH_COMPONENT24gl.DEPTH_COMPONENT32Fgl.DEPTH_STENCILgl.DEPTH24_STENCIL8gl.DEPTH32F_STENCIL8gl.STENCIL_INDEX8
- width
- A
GLsizeispecifying the width of the renderbuffer in pixels. - height
- A
GLsizeispecifying the height of the renderbuffer in pixels.
Return value
None.
Examples
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'glRenderbufferStorageMultisample' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glRenderbufferStorageMultisample' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | No support [2] | No support | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.