This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
methods of the WebGL 2 API specify matrix values for uniform variables.
SyntaxEdit
void gl.uniformMatrix2x3fv(location, transpose, value); void gl.uniformMatrix3x2fv(location, transpose, value); void gl.uniformMatrix2x4fv(location, transpose, value); void gl.uniformMatrix4x2fv(location, transpose, value); void gl.uniformMatrix3x4fv(location, transpose, value); void gl.uniformMatrix4x3fv(location, transpose, value);
Parameters
- location
- A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. - transpose
- A
GLboolean
specifying whether to transpose the matrix. Must befalse
. value
- A
Float32Array
of float values.
Return value
None.
ExamplesEdit
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniformMatrix' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniformMatrix' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibilityEdit
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.