WebGL2RenderingContext.uniformMatrix[234]x[234]fv()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.uniformMatrix[234]x[234]fv() methods of the WebGL 2 API specify matrix values for uniform variables.

SyntaxEdit

void gl.uniformMatrix2x3fv(location, transpose, value);
void gl.uniformMatrix3x2fv(location, transpose, value);
void gl.uniformMatrix2x4fv(location, transpose, value);
void gl.uniformMatrix4x2fv(location, transpose, value);
void gl.uniformMatrix3x4fv(location, transpose, value);
void gl.uniformMatrix4x3fv(location, transpose, value);

Parameters

location
A WebGLUniformLocation object containing the location of the uniform attribute to modify.
transpose
A GLboolean specifying whether to transpose the matrix. Must be false.
value
A Float32Array of float values.

Return value

None.

ExamplesEdit

gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);

SpecificationsEdit

Specification Status Comment
WebGL 2.0
The definition of 'uniformMatrix' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glUniformMatrix' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityEdit

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support No support [2] Nightly build [1] No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See alsoEdit

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,