The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
var canvas = document.getElementById("canvas"); var gl = canvas.getContext("webgl"); canvas.addEventListener("webglcontextcreationerror", function(e) { console.log("WebGL context creation failed:" + e.statusMessage || "Unknown error"); }, false);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLContextEvent.statusMessage' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | Not supported | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | 25 | Not supported | (Yes) | 12 | 8.1 |