The CanvasRenderingContext2D
.beginPath()
method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
SyntaxEdit
void ctx.beginPath();
ExamplesEdit
Using the beginPath
method
This is just a simple code snippet which uses the beginPath
method.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// First path
ctx.beginPath();
ctx.strokeStyle = 'blue';
ctx.moveTo(20,20);
ctx.lineTo(200,20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = 'green';
ctx.moveTo(20,20);
ctx.lineTo(120,120);
ctx.stroke();
Edit the code below and see your changes update live in the canvas:
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.beginPath' in that specification. |
Living Standard |
Browser compatibilityEdit
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See alsoEdit
- The interface defining it,
CanvasRenderingContext2D
CanvasRenderingContext2D.closePath()