The CanvasRenderingContext2D
.bezierCurveTo()
method of the Canvas 2D API adds a cubic Bézier curve to the path. It requires three points. The first two points are control points and the third one is the end point. The starting point is the last point in the current path, which can be changed using moveTo()
before creating the Bézier curve.
SyntaxEdit
void ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
Parameters
cp1x
- The x axis of the coordinate for the first control point.
cp1y
- The y axis of the coordinate for first control point.
cp2x
- The x axis of the coordinate for the second control point.
cp2y
- The y axis of the coordinate for the second control point.
x
- The x axis of the coordinate for the end point.
y
- The y axis of the coordinate for the end point.
ExamplesEdit
Using the bezierCurveTo
method
This is just a simple code snippet drawing a bezier curve. The control points are red and the start and end points are blue.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(50,20);
ctx.bezierCurveTo(230, 30, 150, 60, 50, 100);
ctx.stroke();
ctx.fillStyle = 'blue';
// start point
ctx.fillRect(50, 20, 10, 10);
// end point
ctx.fillRect(50, 100, 10, 10);
ctx.fillStyle = 'red';
// control point one
ctx.fillRect(230, 30, 10, 10);
// control point two
ctx.fillRect(150, 60, 10, 10);
Trying the bezierCurveTo
parameters
Edit the code below and see your changes update live in the canvas:
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.beziercurveto' in that specification. |
Living Standard |
Browser compatibilityEdit
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See alsoEdit
- The interface defining it,
CanvasRenderingContext2D
- WikiPedia article on Bézier curves.