The CanvasRenderingContext2D
.shadowBlur
property of the Canvas 2D API specifies the level of the blurring effect; this value doesn't correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.
SyntaxEdit
ctx.shadowBlur = level;
level
- A float specifying the level of the blurring effect. The default value is 0. Negative,
Infinity
orNaN
values are ignored.
ExamplesEdit
Using the shadowBlur
property
This is just a simple code snippet using the shadowblur
property to set a blurred shadow. Note that shadows are only drawn, if the shadowColor
property is set to a non-transparent value, too.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.shadowColor = "black";
ctx.shadowBlur = 10;
ctx.fillStyle = "white";
ctx.fillRect(10, 10, 100, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.shadowColor = "black";
ctx.shadowBlur = 10;
ctx.fillStyle = "white";
ctx.fillRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.shadowBlur' in that specification. |
Living Standard |
Browser compatibilityEdit
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
WebKit/Blink-specific notesEdit
- In WebKit- and Blink-based browsers, a non-standard and deprecated method
ctx.setShadow()
is implemented besides this property.setShadow(width, height, blur, color, alpha); setShadow(width, height, blur, graylevel, alpha); setShadow(width, height, blur, r, g, b, a); setShadow(width, height, blur, c, m, y, k, a);
See alsoEdit
- The interface defining it,
CanvasRenderingContext2D
.