The CanvasRenderingContext2D
.fill()
method of the Canvas 2D API fills the current or given path with the current fill style using the non-zero or even-odd winding rule.
Syntax
void ctx.fill(); void ctx.fill(fillRule); void ctx.fill(path, fillRule);
Parameters
-
fillRule
-
The algorithm by which to determine if a point is inside a path or outside a path.
Possible values:"nonzero
": The non-zero winding rule, which is the default rule."evenodd"
: The even-odd winding rule.
-
path
-
A
Path2D
path to fill.
Examples
Using the fill
method
This is just a simple code snippet which uses the fill
method to fill a path.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.rect(10, 10, 100, 100); ctx.fill();
Edit the code below and see your changes update live in the canvas:
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.fill' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | (Yes) | 31 (31) | Not supported | (Yes) | Not supported |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | ? | ? | 31.0 (31) | ? | ? | ? |
See also
- The interface defining it,
CanvasRenderingContext2D
.