The CanvasRenderingContext2D.moveTo() method of the Canvas 2D API moves the starting point of a new sub-path to the (x, y) coordinates.
Syntax
void ctx.moveTo(x, y);
Parameters
-
x - The x axis of the point.
-
y - The y axis of the point.
Examples
Using the moveTo method
This is just a simple code snippet which uses the moveTo method to move the pen to a start position for drawing a line.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(50,50);
ctx.lineTo(200, 50);
ctx.stroke();
Edit the code below and see your changes update live in the canvas:
Specifications
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.moveTo' in that specification. |
Living Standard |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D CanvasRenderingContext2D.lineTo()CanvasRenderingContext2D.stroke()