The CanvasRenderingContext2D
.restore()
method of the Canvas 2D API restores the most recently saved canvas state by popping the top entry in the drawing state stack. If there is no saved state, this method does nothing.
SyntaxEdit
void ctx.restore();
Fore more information about the drawing state, see CanvasRenderingContext2D.save()
.
ExamplesEdit
Using the restore
method
This is just a simple code snippet which uses the save()
method to save the default state and restore()
to restore it later, so that you are able to draw a rect with the default state later.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.save(); // save the default state
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
ctx.restore(); // restore to the default state
ctx.fillRect(150, 75, 100, 100);
Edit the code below and see your changes update live in the canvas:
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.restore' in that specification. |
Living Standard |
Browser compatibilityEdit
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See alsoEdit
- The interface defining it,
CanvasRenderingContext2D
. CanvasRenderingContext2D.save()