The CanvasRenderingContext2D.shadowOffsetX property of the Canvas 2D API specifies the distance that the shadow will be offset in horizontal distance.
Syntax
ctx.shadowOffsetX = offset;
offset- A float specifying the distance that the shadow will be offset in horizontal distance. The default value is 0.
InfinityorNaNvalues are ignored.
Examples
Using the shadowOffsetX property
This is just a simple code snippet using the shadowOffsetX property to set a shadow with a horizontal offset. Note that shadows are only drawn, if the shadowColor property is set to a non-transparent value, too.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.shadowColor = "black";
ctx.shadowOffsetX = 10;
ctx.shadowBlur = 10;
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.shadowColor = "black"; ctx.shadowOffsetX = 10; ctx.shadowBlur = 10; ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.shadowOffsetX' in that specification. |
Living Standard |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
Document Tags and Contributors
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Contributors to this page:
NIPE-SYSTEMS,
fscholz
Last updated by:
NIPE-SYSTEMS,