The CanvasRenderingContext2D.clip() method of the Canvas 2D API turns the path currently being built into the current clipping path.
Syntax
void ctx.clip(); void ctx.clip(fillRule); void ctx.clip(path, fillRule);
Parameters

fillRule- The algorithm by which to determine if a point is inside a path or outside a path.
Possible values:"nonzero": The non-zero winding rule, which is the default rule."evenodd": The even-odd winding rule.
path- A
Path2Dpath to clip.
Examples
Using the clip method
This is just a simple code snippet which uses the clip method to create a clipping region.
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// Create clipping region
ctx.arc(100, 100, 75, 0, Math.PI*2, false);
ctx.clip();
ctx.fillRect(0, 0, 100,100);
Edit the code below and see your changes update live in the canvas:
Note: Be aware that clip() only works with shapes added to the path; it doesn't work with shape primitives such as rectangles created with fillRect(). In this case you'd have to use rect() to draw a rectangular path shape to be clipped.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.clip' in that specification. |
Living Standard |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Path parameter | ? | 31 (31) | Not supported | ? | Not supported |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
| Path parameter | ? | ? | 31.0 (31) | ? | ? | ? |
See also
- The interface defining it,
CanvasRenderingContext2D.
Document Tags and Contributors
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Contributors to this page:
chrisdavidmills,
fscholz
Last updated by:
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