This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
Syntax
void gl.clearBufferiv(buffer, drawBuffer, value); void gl.clearBufferuiv(buffer, drawBuffer, value); void gl.clearBufferfv(buffer, drawBuffer, value); void gl.clearBufferfi(buffer, drawBuffer, depth, stencil);
Parameters
buffer- A
GLenumspecifying the buffer to clear. Possible values are:gl.COLOR: Color buffer.gl.DEPTH: Depth buffer.gl.STENCIL: Stencil buffer.gl.DEPTH_STENCIL: clears depth and stencil buffers (used withclearBufferfi).
drawBuffer- A
GLintspecifying the draw buffer to clear. value- An
ArrayofGLint,GLuintorGLfloatvalues or
anInt32Array,Uint32ArrayorFloat32Arrayspecifying the values to clear to. depth- A
GLfloatspecifying the value to clear a depth render buffer to. stencil- A
GLintspecifying the value to clear the stencil render buffer to.
Return value
None.
Examples
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a])); gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a])); gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a])); gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]); gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'clearBuffer[fiuv]()' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glClearBuffer' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.