This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.samplerParameter[if]()
methods of the WebGL 2 API set WebGLSampler
parameters.
Syntax
void gl.samplerParameteri(sampler, pname, param); void gl.samplerParameterf(sampler, pname, param);
Parameters
sampler
- A
WebGLSampler
object. pname
- A
GLenum
specifying which parameter to set. Possible values:gl.TEXTURE_COMPARE_FUNC
: AGLenum
specifying the texture comparison function.gl.TEXTURE_COMPARE_MODE
: AGLenum
specifying the texture comparison mode.gl.TEXTURE_MAG_FILTER
: AGLenum
specifying the texture magnification filter.gl.TEXTURE_MAX_LOD
: AGLfloat
specifying the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER
: AGLenum
specifying the texture minification filtergl.TEXTURE_MIN_LOD
: AGLfloat
specifying the minimum level-of-detail value.gl.TEXTURE_WRAP_R
: AGLenum
specifying the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S
: AGLenum
specifying the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T
: AGLenum
specifying the texture wrapping function for the texture coordinate t.
param
- A
GLint
(samplerParameteri
) or aGLfloat
(samplerParameterf
) specifying a value forpname
.
Return value
None.
Examples
var sampler = gl.createSampler(); gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'samplerParameteri' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glSamplerParameter' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.