This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
Syntax
void gl.samplerParameteri(sampler, pname, param); void gl.samplerParameterf(sampler, pname, param);
Parameters
sampler- A
WebGLSamplerobject. pname- A
GLenumspecifying which parameter to set. Possible values:gl.TEXTURE_COMPARE_FUNC: AGLenumspecifying the texture comparison function.gl.TEXTURE_COMPARE_MODE: AGLenumspecifying the texture comparison mode.gl.TEXTURE_MAG_FILTER: AGLenumspecifying the texture magnification filter.gl.TEXTURE_MAX_LOD: AGLfloatspecifying the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER: AGLenumspecifying the texture minification filtergl.TEXTURE_MIN_LOD: AGLfloatspecifying the minimum level-of-detail value.gl.TEXTURE_WRAP_R: AGLenumspecifying the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S: AGLenumspecifying the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T: AGLenumspecifying the texture wrapping function for the texture coordinate t.
param- A
GLint(samplerParameteri) or aGLfloat(samplerParameterf) specifying a value forpname.
Return value
None.
Examples
var sampler = gl.createSampler(); gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'samplerParameteri' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glSamplerParameter' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|
| Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.