This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.getSyncParameter() method of the WebGL 2 API returns parameter information of a WebGLSync object.
Syntax
any gl.getSyncParameter(sync, pname);
Parameters
- sync
- A WebGLSyncobject.
- pname
- A GLenumspecifying which information to return. Possible values:- gl.OBJECT_TYPE: Returns a- GLenumindicating the type of the sync object (always- gl.SYNC_FENCE).
- gl.SYNC_STATUS: Returns a- GLenumindicating the status of the sync object (- gl.SIGNALEDor- gl.UNSIGNALED).
- gl.SYNC_CONDITION: Returns a- GLenumindicating the sync objects' condition (always- gl.SYNC_GPU_COMMANDS_COMPLETE).
- gl.SYNC_FLAGS: Returns a- GLenumindicating the flags with which the sync object was created (always 0 as no flags are supported).
 
Return value
Depends on the pname parameter, either a GLenum or a GLbitfield.
Examples
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); gl.getSyncParameter(sync, gl.SYNC_STATUS);
Specifications
| Specification | Status | Comment | 
|---|---|---|
| WebGL 2.0 The definition of 'getSyncParameter' in that specification. | Editor's Draft | Initial definition for WebGL. | 
| OpenGL ES 3.0 The definition of 'glGetSynciv' in that specification. | Standard | Man page of the (similar) OpenGL API. | 
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari | 
|---|---|---|---|---|---|
| Basic support | No support [2] | Nightly build [1] | No support | No support | No support | 
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile | 
|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support | 
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.