This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.texStorage3D() method of the WebGL API specifies all levels of a three-dimensional texture or two-dimensional array texture.
Syntax
void gl.texStorage3D(target, levels, internalformat, width, height, depth);
Parameters
target- A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
level- A
GLintspecifying the number of texture levels. internalformat- A
GLenumspecifying the texture store format. Possible values:gl.R8gl.R16Fgl.R32Fgl.R8UIgl.RG8gl.RG16Fgl.RG32Fgl.RGUIgl.RGB8gl.SRGB8gl.RGB565gl.R11F_G11F_B10Fgl.RGB9_E5gl.RGB16Fgl.RGB32Fgl.RGB8UIgl.RGBA8gl.SRGB_APLHA8gl.RGB5_A1gl.RGBA4444gl.RGBA16Fgl.RGBA32Fgl.RGBA8UIgl.COMPRESSED_R11_EACgl.COMPRESSED_SIGNED_R11_EACgl.COMPRESSED_RG11_EACgl.COMPRESSED_SIGNED_RG11_EACgl.COMPRESSED_RGB8_ETC2gl.COMPRESSED_RGBA8_ETC2_EACgl.COMPRESSED_SRGB8_ETC2gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EACgl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
width- A
GLsizeispecifying the width of the texture. height- A
GLsizeispecifying the height of the texture. depth- A
GLsizeispecifying the depth of the texture.
Return value
None.
Examples
gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'texStorage3D' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glTexStorage3D' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | No support [2] | No support | Nightly build [1] | No support | No support | No support |
| Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|---|
| Basic support | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.